What are you currently playing?

Samtemdo8

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Been playing games from the Gamecube library. Zelda games, Fire Emblem Games, some Mario Sports games, etc.

Gamecube had such a great library.
 

Hawki

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So I've finished playing Revelations 2. And I've got two questions to ask:

-With the Little Miss DLC, did Resident Evil go Silent Hill? Because for me, it totally went Silent Hill.

-I've got the feeling that viruses are to RE what nanomachines are to Metal Gear - the "handwave to excuse anything, no matter how crazy" plot point.

I mean, really enjoyed playing the game, but damn if it isn't bonkers.
 
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BrawlMan

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Gamecube had such a great library.
👏 Indeed.

I'd still take a PS2 and Gamecube over the original XBOX. The XBOX has good games, but it was basically Dreamcast #2, if you cared about Sega games.
 
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hanselthecaretaker

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👏 Indeed.

I'd still take a PS2 and Gamecube over the original XBOX. The XBOX has good games, but it was basically Dreamcast , if you cared about Sega games.
Xbox has basically been a pared down PC since the beginning, with the biggest hook being a handful of timed exclusives.
 

gorfias

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The boy bought COD WWII when it first came out. I tried a number of times to get off the beach and couldn't. So, it sat unused. Dropped on PS+ for June 2020... weird as it isn't June yet. Their games tend to come out after Gold games.

So, yesterday I gave it a try. Finished the 1st episode. It was fantastic! If you like FPS campaigns, I recommend it.
 

Samtemdo8

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👏 Indeed.

I'd still take a PS2 and Gamecube over the original XBOX. The XBOX has good games, but it was basically Dreamcast #2, if you cared about Sega games.
What made the Original Xbox Library great is a bunch of factors:

For games that are multiplatform like Need for Speed, Prince of Persia and Grand Theft Auto, the Xbox was arguably the best console out there by the specs it had. A lot multiplatform games just played better on the Xbox. The Splinter Cell trilogy was practically made for the Xbox in mind.

The Xbox gave you access to games that previously were PC exclusive titles. The Xbox allowed you to play games like Morrowind and Thief Deadly Shadows and Doom 3 and even Half Life 2.

And it had its fair share of great exclusives (though some was shared with PC) so you had games like Jade Empire, Star Wars Republic Commando, KOTOR, Call of Cthulhu Dark Corners of the Earth, Fable 1, and of course Halo.

And speaking of Halo, the Xbox original was THE console for Online Multiplayer because of Xbox Live. Xbox was the king of FPS games on console like Halo 2 and Rainbow Six 3, Ghost Recon 2, and Star Wars Battlefront 2. Even the Xbox remake of Conker's Bad Fur Day had a fun multiplayer component.
 
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gorfias

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What made the Original Xbox Library great is a bunch of factors:

For games that are multiplatform like Need for Speed, Prince of Persia and Grand Theft Auto, the Xbox was arguably the best console out there by the specs it had. A lot multiplatform games just played better on the Xbox. The Splinter Cell trilogy was practically made for the Xbox in mind.

The Xbox gave you access to games that previously were PC exclusive titles. The Xbox allowed you to play games like Morrowind and Thief Deadly Shadows and Doom 3 and even Half Life 2.

And it had its fair share of great exclusives (though some was shared with PC) so you had games like Jade Empire, Star Wars Republic Commando, KOTOR, Call of Cthulhu Dark Corners of the Earth, Fable 1, and of course Halo.

And speaking of Halo, the Xbox original was THE console for Online Multiplayer because of Xbox Live. Xbox was the king of FPS games on console like Halo 2 and Rainbow Six 3, Ghost Recon 2, and Star Wars Battlefront 2. Even the Xbox remake of Conker's Bad Fur Day had a fun multiplayer component.
It had an internal 8 Gig hard drive that was amazing for the time. A buddy got some Nyko wireless controllers for it and they were the best wireless controllers I played with in that generation.

Game also looked notably better on the Xbox than the PS2. If I had to choose only one console for that generation, I'd miss Final Fantasy X, but Xbox it would have been. Fortunately, I had all 3 :)
 

BrawlMan

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Went back to playing Tetris Effect. In my opinion, is the best Tetris game of all time. When you have the man behind Rez, Child of Eden, Meteos, and Lumines in the director's chair. You know you are in for a musical/puzzle experience of a lifetime.
 

hanselthecaretaker

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What made the Original Xbox Library great is a bunch of factors:

For games that are multiplatform like Need for Speed, Prince of Persia and Grand Theft Auto, the Xbox was arguably the best console out there by the specs it had. A lot multiplatform games just played better on the Xbox. The Splinter Cell trilogy was practically made for the Xbox in mind.

The Xbox gave you access to games that previously were PC exclusive titles. The Xbox allowed you to play games like Morrowind and Thief Deadly Shadows and Doom 3 and even Half Life 2.

And it had its fair share of great exclusives (though some was shared with PC) so you had games like Jade Empire, Star Wars Republic Commando, KOTOR, Call of Cthulhu Dark Corners of the Earth, Fable 1, and of course Halo.

And speaking of Halo, the Xbox original was THE console for Online Multiplayer because of Xbox Live. Xbox was the king of FPS games on console like Halo 2 and Rainbow Six 3, Ghost Recon 2, and Star Wars Battlefront 2. Even the Xbox remake of Conker's Bad Fur Day had a fun multiplayer component.
It also had Ninja Gaiden Black, which is arguably still the best in the series. I also remember playing Burnout: Takedown or whatever one was before Paradise, and it felt smoother and with a crisper image than PS2. Then there was Doom 3 which was amazing on it back when 480p capability was notable on console.

In a way I liked it more as far as console gaming went, but ultimately the controller and exclusives are what brought me back to PlayStation. I just preferred the dpad on DualShock for fighting games especially, and MGS series was better there with the pressure sensitive buttons.
 

Dreiko

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Original Xbox had a lot of good games. It had the Otogi series from From (they did make games before soulsbornro) which is still one of my fav takes on the musou type of game with really cool storytelling.


But yeah as for the original topic, I'm still playing Utawarerumono here, just got through a big series of battles, my tiger daughter is putting in the work.
 

stroopwafel

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The Last of Us remastered. Liked it, haven't played it since it first came out. Like with any AAA game you don't really engage with it's design beyond a very superficial level and even that illusion is often broken by lengthy cutscenes and forced 'slow walk' sections. It's very much the guided tour I've slowly lost interest in. Other games have shown how much more rewarding deep gameplay systems are or how much a classic challenge that puts initiative in the hands of the player separates a game from passive entertainment. In that regard TLOU is one of the best examples of a marriage between the two even if it's not the best game nor the best movie but is certainly decent as both. Still really enjoyable and worth a playthrough. Wonder how it's sequel will improve in those 7 years between.
 

SilentPony

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I'm playing Sinking City, because a Lovecraftian nightmare realm horror game about a doomed city filled to the brim with blood cultists, mutants and wibbily wobbily brain monsters while my blood-shot eyes drunken protagonist slowly goes insane is way more cheerful than the current world.

The game is oddly charming, like Futurama, but Lovecraftian. Like the police are just walking by as a bloodcultist sacrifices a cat on the street and people are like "Oh yeah that's Frank, he keeps the feral cat population under control by selling their souls to the Blood Mother of the Heartless Void" and Im like yeah cool, makes sense. And then the local librarian has her mouth stitched shut by a monkey man, and a lady gave birth to an octopus that ate the nurse and attending doctor and the fish people are trying to summon Nyarlathotep, the Formless Chaos, but the monkey people put forth a motion to the Mayor to shelf the summoning until after Granny Smith's lemon tart bake sale for the Elementary school's new baseball uniforms next month, and the fish people argue that the monkey people didn't submit the paperwork in triplicate before the April 10th due-date and on and on. Its very charming. Its like PleasantVille, with Lovecraftian monsters.
 

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I'm playing Sinking City, because a Lovecraftian nightmare realm horror game about a doomed city filled to the brim with blood cultists, mutants and wibbily wobbily brain monsters while my blood-shot eyes drunken protagonist slowly goes insane is way more cheerful than the current world.

The game is oddly charming, like Futurama, but Lovecraftian. Like the police are just walking by as a bloodcultist sacrifices a cat on the street and people are like "Oh yeah that's Frank, he keeps the feral cat population under control by selling their souls to the Blood Mother of the Heartless Void" and Im like yeah cool, makes sense. And then the local librarian has her mouth stitched shut by a monkey man, and a lady gave birth to an octopus that ate the nurse and attending doctor and the fish people are trying to summon Nyarlathotep, the Formless Chaos, but the monkey people put forth a motion to the Mayor to shelf the summoning until after Granny Smith's lemon tart bake sale for the Elementary school's new baseball uniforms next month, and the fish people argue that the monkey people didn't submit the paperwork in triplicate before the April 10th due-date and on and on. Its very charming. Its like PleasantVille, with Lovecraftian monsters.
I've heard it's there's a bit of 1920's racism, but between fish people and monkey people because....why the hell not? Which, I guess is one way of acknowledging it the setting.

I played the demo for spiritfarer. Basically the idea is that your job is to ferry souls of the deceased to their final afterlife and you have a ship you ferry them on that you can build a small town on to accommodate them. The demo is pretty basic but shows off that it has a crafting system, a farm, you cook things, there's a basic fishing mini-game and you do tasks for the spirits to help them feel ready to pass on. Also, you can get money by letting lighting strike you, which doesn't hurt you because reasons. So that's interesting. It feels vaguely like the concept for Spirited Away.

The art style is cute and it looks like it's meant to be fairly chill. I'll probably end up picking it up when it drops as long as it has some meat to it beyond the premise and the basic town/life sim mechanics every other game in existence has at this point.
 
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Dirty Hipsters

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Just started playing Doom 2016 again. Built my new PC and wanted to test it with something that's really fast paced where it's easy to feel the frame rate and any input lag.

Honestly, I was never hugely impressed by Doom 2016. Like the game plays really well, but I got pretty bored of the environments, and the story never gave me a reason to care about continuing. The best level in the game seems to be the Foundry, so the game peaks pretty early on.
 

hanselthecaretaker

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The Last of Us remastered. Liked it, haven't played it since it first came out. Like with any AAA game you don't really engage with it's design beyond a very superficial level and even that illusion is often broken by lengthy cutscenes and forced 'slow walk' sections. It's very much the guided tour I've slowly lost interest in. Other games have shown how much more rewarding deep gameplay systems are or how much a classic challenge that puts initiative in the hands of the player separates a game from passive entertainment. In that regard TLOU is one of the best examples of a marriage between the two even if it's not the best game nor the best movie but is certainly decent as both. Still really enjoyable and worth a playthrough. Wonder how it's sequel will improve in those 7 years between.
I actually just reinstalled this as well after watching the State of Play demo for Part 2. I started it a few months ago but deleted it to make space. Kinda wanted to refresh my memory on the story but not sure if I’m going to get Part 2 at launch or wait for a PS+ sale.

The main reason I want to play it is they seem to have significantly improved the traversal and combat mechanics. That’s why I’ve always thought Uncharted - especially 4 - was more fun. I love the mobility of it and being able to do things like jump off of ledges for those diving takedowns. We shouldn’t have to worry about crap like moving stupid crates to climb a 6’ wall anymore (really liked the 4th wall joke about that in Lost Legacy).

Most immediately though, I’m ankle deep in The Ringed City, after a hell of a battle with the Demon Prince. Like Soul of Cinder I was on empty, which is weird because I still had 4 or 5 swigs left for both Nameless King and Sister Friede which for me were by far the most difficult bosses so far. Due to the chaotic nature of Demon Prince as a whole I barely paid attention to how things played out but made a point of recording it for posterity, like I have for most of the tougher bosses for NG, starting with Pontiff Sulyvahn who felt like the first “Souls-like” challenge.

Anyways, the intro to this place was pretty cool and Anor Londo-ish. I’m really liking the visual design so far, and it has some of the more intriguing enemy design; namely the Ringed Knight and one of the creepier enemies I’ve encountered in the series, the Harald Legion Knight. Both are outstanding visually with the former being a really fun dual style of fight, and the latter just plain intimidating to watch try to kill you more than anything.

Hoping to have some time to dig deeper tonight.
 
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NerfedFalcon

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In between a second run of Ace Combat 7 (awesome game, if you've never played AC definitely give it a shot), I decided to pick up Dark Souls again. I bought it back when Prepare To Die Edition first came out on Steam, but I didn't get very far into it. Hopefully now that I'm a bit older and wiser, I'll actually be able to get something out of it.
 

Dalisclock

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In between a second run of Ace Combat 7 (awesome game, if you've never played AC definitely give it a shot), I decided to pick up Dark Souls again. I bought it back when Prepare To Die Edition first came out on Steam, but I didn't get very far into it. Hopefully now that I'm a bit older and wiser, I'll actually be able to get something out of it.
The Prepare to Die Edition is pretty solid, though I didn't play the one before that or the remastered so I don't have much room for comparison here.

Working through AC7(first AC game) but currently stuck on Mission 6: Long Day. Staying alive isn't too hard most of the time, but I've yet to be able to hit the score requirement in the time limit allotted. The closest I got was 15000/17000 and the drones near the end make the mission get a lot harder because I either fight the drones or spend too much time dodging missiles to hit any ground targets, so if I'm not already most of the way there by the times the drones show up I'm hosed.

The Mig29 having the ground attack missles helps a lot but I might need to grind to unlock the A10 or something.

I was making pretty good progress until I got to mission 5, where the game took a notable difficulty spike. I also notice that the things the briefing tells you and the actual gameplay itself are often quite different. Long day in particular where you're told you cant resupply at the return line because you're cannon fodder(you totally can) and your sole job is to distract the enemy by acting as targets. Except that you really need to hustle to score points to actually win the mission. I realize, yes, the game tells you this but your mission control and briefing seem to feel otherwise.
 
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NerfedFalcon

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Working through AC7(first AC game) but currently stuck on Mission 6: Long Day. Staying alive isn't too hard most of the time, but I've yet to be able to hit the score requirement in the time limit allotted. The closest I got was 15000/17000 and the drones near the end make the mission get a lot harder because I either fight the drones or spend too much time dodging missiles to hit any ground targets, so if I'm not already most of the way there by the times the drones show up I'm hosed.
Long Day is a wall for a lot of new players. First things first, you need to figure out which targets to prioritize. In general, targets that shoot back are worth more than ones that don't, and clearing them out will make it easier to deal with the rest, so aim for anti-air guns, SAMs and helicopters first. The exception to this is the Tu-160 bombers in the first base; if you can, take them down before they get off the runway. The easiest way to do this is with the A-10C's UGB (Unguided Bombs); they deal a lot of damage and have a large blast radius, so you can easily take them all down that way. However, if you don't want to grind for it, you can take them down one by one using two missiles and a machine gun burst each.

The drones don't just show up after a certain time; when you approach the third base, they'll also appear, so make sure to clear out as much as you can of the first two. Although, the drones are actually worth quite a few points, and they aren't that difficult to destroy; use your machine guns or wait for the [FIRE] indicator before hitting them with one missile each, and you can rack up enough to reach the threshold in the last five minutes or so. The [FIRE] indicator appears when you're right behind an enemy; missiles fired while it's active have much better homing, making it easier to take down not just drones, but almost any enemy. In most cases, it's worth holding your fire until it appears, or at least until you're at a 30-degree angle or so to their rear, rather than just launching missiles as soon as you get a lock.

I've mentioned machine guns twice so far, but here's a third reminder: use your machine guns. Not using them enough is a problem a lot of new players have, including myself, but they're more than just a fallback weapon when your missiles are reloading. Against highly evasive targets like the drones, they're invaluable, especially since the crosshair takes your and your target's movement into account automatically, and they'll make your strafing runs a lot more efficient as long as you pull up in time.

If all else fails, just keep at it. The more runs you do, the better you'll get at target prioritization, dogfighting and strafing runs.

I was making pretty good progress until I got to mission 5, where the game took a notable difficulty spike. I also notice that the things the briefing tells you and the actual gameplay itself are often quite different. Long day in particular where you're told you cant resupply at the return line because you're cannon fodder(you totally can) and your sole job is to distract the enemy by acting as targets. Except that you really need to hustle to score points to actually win the mission. I realize, yes, the game tells you this but your mission control and briefing seem to feel otherwise.
All the Spare Squadron missions are difficult because they're meant to be suicide missions. The story and gameplay don't always line up, true, but you shouldn't ignore the briefings either. In some missions, actually listening to them will be critical to success. (When the game says to bring something that can dogfight, that means 'not the A-10'.)

The next mission is where I feel like the game really hits its stride. Don't give up, you can do it!