I've been playing Spiritfarer, but I'm getting kind of tired of it. The game is all busywork and waiting and I don't understand any of it. Everyone is dead and a spirit, right (I'm honestly not sure, the game is really unclear).
I never thought this was really unclear - but yes.
So why do I need to shove food down everybody's face constantly? Why are there 96 different meals to make? They are mostly functionally identical and characters ascend even if I don't give them their favorite food.
Characters have a specific dish that they love, food groups that they prefer, and food groups that they cannot eat. Even though a lot of the food is functionally identical for most characters, the variety allows you to use ingredients that you may have specifically grown for one Spirit, on another.
Ultimately the food contributes to a characters happiness, which enables certain buffs - like Summer the Snake, who, when happy, will speed up the growth of your plants.
Why is there a day and night cycle that forces me to go to bed? It's just a pointless inconvenience and affects nothing else in the game other than making it dark all the time.
Yeah, im not too sure with this one. It doesn't really have any mechanical purpose - and whilst some characters have some interactions with the night, I don't really see a reason why it couldn't have just been an aesthetic choice.
What is the cat for? It seems to have not purpose.
If you play in co-op, your co-op partner plays as the cat. Unfortunately some interactions are dependent on having both characters present, which is pretty annoying in solo play, as you need to wait for the cat the pathfind to you.
I'm waiting for someone to decide they are ready to die so I can get through the last roadblock of the game and I'm not really sure what they are waiting for.
If you are referring to Buck - the D&D playing, green parrot thingy,
he never leaves. If he is your last passenger, you can complete the final quest for yourself.
Also I really, REALLY hate the noises the bus driver makes.
Im so glad this wasn't me. Fast travel is so useful, but oh my days, the music and his stupid noises really drove me up the wall everytime I had to navigate to him.
There aren't any interesting decisions to make, or challenges of any sort, and I'm really not very invested in any of the characters. Honestly, I'm really surprised Yahtzee gave the game his GOTY.
The game is turbo-casual. There is no challenge. There are no decisions. You have a simple goal, and simple tasks that you need to complete. I must admit that towards the end, the game's simplicity got a little long in the tooth, but as something that I played casually over a few days, I really liked it.
As for the characters - yeah, you are right. There are a couple that really hit me hard, like Alice the Hedgehog, and Stanley the Mushroom, but a lot of the other characters were just kind of
there, until they
weren't.
I maintain that Spiritfarer is basically the game that I wish Animal Crossing was, and I ultimately enjoyed it - but I feel like the game was held-up entirely by its art, music, and sometimes its characters - but its gameplay left a lot to be desired.