Indeed.Gamecube had such a great library.
Xbox has basically been a pared down PC since the beginning, with the biggest hook being a handful of timed exclusives.Indeed.
I'd still take a PS2 and Gamecube over the original XBOX. The XBOX has good games, but it was basically Dreamcast , if you cared about Sega games.
That too.Xbox has basically been a pared down PC since the beginning, with the biggest hook being a handful of timed exclusives.
What made the Original Xbox Library great is a bunch of factors:Indeed.
I'd still take a PS2 and Gamecube over the original XBOX. The XBOX has good games, but it was basically Dreamcast #2, if you cared about Sega games.
It had an internal 8 Gig hard drive that was amazing for the time. A buddy got some Nyko wireless controllers for it and they were the best wireless controllers I played with in that generation.What made the Original Xbox Library great is a bunch of factors:
For games that are multiplatform like Need for Speed, Prince of Persia and Grand Theft Auto, the Xbox was arguably the best console out there by the specs it had. A lot multiplatform games just played better on the Xbox. The Splinter Cell trilogy was practically made for the Xbox in mind.
The Xbox gave you access to games that previously were PC exclusive titles. The Xbox allowed you to play games like Morrowind and Thief Deadly Shadows and Doom 3 and even Half Life 2.
And it had its fair share of great exclusives (though some was shared with PC) so you had games like Jade Empire, Star Wars Republic Commando, KOTOR, Call of Cthulhu Dark Corners of the Earth, Fable 1, and of course Halo.
And speaking of Halo, the Xbox original was THE console for Online Multiplayer because of Xbox Live. Xbox was the king of FPS games on console like Halo 2 and Rainbow Six 3, Ghost Recon 2, and Star Wars Battlefront 2. Even the Xbox remake of Conker's Bad Fur Day had a fun multiplayer component.
It also had Ninja Gaiden Black, which is arguably still the best in the series. I also remember playing Burnout: Takedown or whatever one was before Paradise, and it felt smoother and with a crisper image than PS2. Then there was Doom 3 which was amazing on it back when 480p capability was notable on console.What made the Original Xbox Library great is a bunch of factors:
For games that are multiplatform like Need for Speed, Prince of Persia and Grand Theft Auto, the Xbox was arguably the best console out there by the specs it had. A lot multiplatform games just played better on the Xbox. The Splinter Cell trilogy was practically made for the Xbox in mind.
The Xbox gave you access to games that previously were PC exclusive titles. The Xbox allowed you to play games like Morrowind and Thief Deadly Shadows and Doom 3 and even Half Life 2.
And it had its fair share of great exclusives (though some was shared with PC) so you had games like Jade Empire, Star Wars Republic Commando, KOTOR, Call of Cthulhu Dark Corners of the Earth, Fable 1, and of course Halo.
And speaking of Halo, the Xbox original was THE console for Online Multiplayer because of Xbox Live. Xbox was the king of FPS games on console like Halo 2 and Rainbow Six 3, Ghost Recon 2, and Star Wars Battlefront 2. Even the Xbox remake of Conker's Bad Fur Day had a fun multiplayer component.
I've heard it's there's a bit of 1920's racism, but between fish people and monkey people because....why the hell not? Which, I guess is one way of acknowledging it the setting.I'm playing Sinking City, because a Lovecraftian nightmare realm horror game about a doomed city filled to the brim with blood cultists, mutants and wibbily wobbily brain monsters while my blood-shot eyes drunken protagonist slowly goes insane is way more cheerful than the current world.
The game is oddly charming, like Futurama, but Lovecraftian. Like the police are just walking by as a bloodcultist sacrifices a cat on the street and people are like "Oh yeah that's Frank, he keeps the feral cat population under control by selling their souls to the Blood Mother of the Heartless Void" and Im like yeah cool, makes sense. And then the local librarian has her mouth stitched shut by a monkey man, and a lady gave birth to an octopus that ate the nurse and attending doctor and the fish people are trying to summon Nyarlathotep, the Formless Chaos, but the monkey people put forth a motion to the Mayor to shelf the summoning until after Granny Smith's lemon tart bake sale for the Elementary school's new baseball uniforms next month, and the fish people argue that the monkey people didn't submit the paperwork in triplicate before the April 10th due-date and on and on. Its very charming. Its like PleasantVille, with Lovecraftian monsters.
I actually just reinstalled this as well after watching the State of Play demo for Part 2. I started it a few months ago but deleted it to make space. Kinda wanted to refresh my memory on the story but not sure if I’m going to get Part 2 at launch or wait for a PS+ sale.The Last of Us remastered. Liked it, haven't played it since it first came out. Like with any AAA game you don't really engage with it's design beyond a very superficial level and even that illusion is often broken by lengthy cutscenes and forced 'slow walk' sections. It's very much the guided tour I've slowly lost interest in. Other games have shown how much more rewarding deep gameplay systems are or how much a classic challenge that puts initiative in the hands of the player separates a game from passive entertainment. In that regard TLOU is one of the best examples of a marriage between the two even if it's not the best game nor the best movie but is certainly decent as both. Still really enjoyable and worth a playthrough. Wonder how it's sequel will improve in those 7 years between.
The Prepare to Die Edition is pretty solid, though I didn't play the one before that or the remastered so I don't have much room for comparison here.In between a second run of Ace Combat 7 (awesome game, if you've never played AC definitely give it a shot), I decided to pick up Dark Souls again. I bought it back when Prepare To Die Edition first came out on Steam, but I didn't get very far into it. Hopefully now that I'm a bit older and wiser, I'll actually be able to get something out of it.
Long Day is a wall for a lot of new players. First things first, you need to figure out which targets to prioritize. In general, targets that shoot back are worth more than ones that don't, and clearing them out will make it easier to deal with the rest, so aim for anti-air guns, SAMs and helicopters first. The exception to this is the Tu-160 bombers in the first base; if you can, take them down before they get off the runway. The easiest way to do this is with the A-10C's UGB (Unguided Bombs); they deal a lot of damage and have a large blast radius, so you can easily take them all down that way. However, if you don't want to grind for it, you can take them down one by one using two missiles and a machine gun burst each.Working through AC7(first AC game) but currently stuck on Mission 6: Long Day. Staying alive isn't too hard most of the time, but I've yet to be able to hit the score requirement in the time limit allotted. The closest I got was 15000/17000 and the drones near the end make the mission get a lot harder because I either fight the drones or spend too much time dodging missiles to hit any ground targets, so if I'm not already most of the way there by the times the drones show up I'm hosed.
All the Spare Squadron missions are difficult because they're meant to be suicide missions. The story and gameplay don't always line up, true, but you shouldn't ignore the briefings either. In some missions, actually listening to them will be critical to success. (When the game says to bring something that can dogfight, that means 'not the A-10'.)I was making pretty good progress until I got to mission 5, where the game took a notable difficulty spike. I also notice that the things the briefing tells you and the actual gameplay itself are often quite different. Long day in particular where you're told you cant resupply at the return line because you're cannon fodder(you totally can) and your sole job is to distract the enemy by acting as targets. Except that you really need to hustle to score points to actually win the mission. I realize, yes, the game tells you this but your mission control and briefing seem to feel otherwise.