Speedrunning Blasphemous. Need to get to the bridge of the three calvaries in less than three hours and the Plat's mine.
Completed Castlevania III.
So while it's fucking hard, it is an overall improvement and refinement on the previous 2 games for the most part(with the Exception of the STAIRS). Roughly 2/3 of the game is spent getting to the castle via 1 of 2 routes(Apparently I took the easier of the two by going for Sypha) and then once you reach the castle the paths converge. From there on its more or less revisiting large chunks of the original CV(in some cases looking almost exactly the same) though there are a couple areas that I don't remember seeing in CV(notably an area with lots of flowing water), which I think is where the Castle being a creature of Chaos comes from(or would eventually be justified as). I do like the modified version of the original CV map used once you enter the castle, which replaces the "Route to the castle map" used until that point.
One thing that did irritate me is that despite the fact you are racing a ticking clock for the entire game, which means you can't stop to smell the roses, a couple sections decide to use the old video game staple of having a scrolling screen of death where you die if the border catches up with you I counted no less than 3, going either up or down and it wouldn't bother me except there's no justification in game. Suddenly you're just forced to stay ahead(below or above) the screen moving on it's own because reasons. To be fair, this trope has more or less always been bullshit but I'd forgotten about it because modern games don't really use it anymore. Instead there will be an object of death which will chase you instead(A large vehicle, a crushing ceiling, a rising pool of lava, etc) which at least has some clearly signaled reason why I must hurray, not just "The screen hates me now".
But yeah, definitely the best of the games so far. Going to start CV IV next, so back to Simon one more time before pressing on to elsewhere in the timeline.
Well, at this point I'm playing games I've never touched before, because I never played any of the CV past 2 as a kid(I know, SHAME!). Going through them all in one go as an adult is definitely an interesting experience. I'm probably gonna stop after finishing SoTN because that's apparently where the series Peaked and a lot of the games are apparently their own side thing(though the ones that take place in the 21st century sound interesting).Keen on reading your thoughts as an adult on the gameplay refinements and the enhanced audio-visuals in IV. I know for me it had a few of those “Mom! Dad! Come look at THIS!!” moments as a young-un.
My first Castlevania game was Circle Of the Moon. Up until that point, I vaguely knew of the series existence. I didn't play the NES games on emulator until I was in high school around 2004 or 2005. You have nothing to be ashamed of. Not many people in my circle knew about Castlevania either back in the 90s or early 2000s.Well, at this point I'm playing games I've never touched before, because I never played any of the CV past 2 as a kid(I know, SHAME!). Going through them all in one go as an adult is definitely an interesting experience. I'm probably gonna stop after finishing SoTN because that's apparently where the series Peaked and a lot of the games are apparently their own side thing(though the ones that take place in the 21st century sound interesting).
That’s a good stopping point. The Lords of Shadow games for example are almost spiritual successors; good/great in their own right, but ultimately nothing like the classics. I also personally didn’t mind Mirror of Fate, as it felt like a callback to the classic games and had some interesting new ideas, but still felt a bit lacking for a modern side scroller.Well, at this point I'm playing games I've never touched before, because I never played any of the CV past 2 as a kid(I know, SHAME!). Going through them all in one go as an adult is definitely an interesting experience. I'm probably gonna stop after finishing SoTN because that's apparently where the series Peaked and a lot of the games are apparently their own side thing(though the ones that take place in the 21st century sound interesting).
I started CV IV and already seeing how they took advantage of the increased processing power of the SNES to refine the gameplay further. I'll have more to say once I've gotten further into it.
I knew of them growing up but the difficulty turned me off when I was younger. I forgot the series even existed for a while until SotN became the hit it was. Now with the collections available I've found a reason to run through them partially for ease of access(the series didn't hurt either).My first Castlevania game was Circle Of the Moon. Up until that point, I vaguely knew of the series existence. I didn't play the NES games on emulator until I was in high school around 2004 or 2005. You have nothing to be ashamed of. Not many people in my circle knew about Castlevania either back in the 90s or early 2000s.
Probably end up picking up Bloodstained....wait it is on sale? Oh, it's half off on GOG right now($20). That looks quite reasonable.That’s a good stopping point. The Lords of Shadow games for example are almost spiritual successors; good/great in their own right, but ultimately nothing like the classics. I also personally didn’t mind Mirror of Fate, as it felt like a callback to the classic games and had some interesting new ideas, but still felt a bit lacking for a modern side scroller.
The Bloodstained games however are proper 2D entries that pick back up the metroidvania mantle well and good.
Those games in particular are love it or hate it. There are many a Lord of shadows fans. Now most fans prefer the first game over the second game. That is true. And this is nothing new for castlevania. Both of the PS2 games were cribbing from Devil May Cry. Ironic, because I told you before, DMC took a lot from the old school Castlevania. They are flawed games, but they have their fans. If you wish, I do least recommend the first Lords of Shadow game and the side scrolling mid prequel, Mirror of Fate, to the second game. If you got a decent laptop and have steam, you can usually get all three on a sale.Yeah, I heard Lords of Shadow cribbed a lot from God of War and Shadow of the Colussus, but a lot of the fans of the series felt disappointed by the whole thing. Too bad because the big reveal in Lords of Shadow sounded pretty cool.
I feel obligated, given your Souls love to say "Git gud you scrub" But hey, at least MGS gives you the option, you know, so you can enjoy a story you might like, despite not being good at a genre. Funny that, options. HmmmWell, I'm only playing on Normal because I'm not such a masochist as to pick Hard for a genre I can't play well, but still.
Same here. I love accessibility regardless if I'm great at a genre or not. Besides, Souls got nothing on Comix Zone's absurd difficulty. I was never a fan of just there being one difficulty that kills the player and tortures him or her to death with it.I feel obligated, given your Souls love to say "Git gud you scrub" But hey, at least MGS gives you the option, you know, so you can enjoy a story you might like, despite not being good at a genre. Funny that, options. Hmmm
I took on the Souls games as a long-term project, knowing that I'd have to push hard to get through them. And I'm not that bad at action games generally, so taking on a hard action-RPG didn't sound impossible. Taking on a hard stealth game isn't my idea of fun.I feel obligated, given your Souls love to say "Git gud you scrub" But hey, at least MGS gives you the option, you know, so you can enjoy a story you might like, despite not being good at a genre. Funny that, options. Hmmm
That's exactly the stance of people who aren't good at souls games/action games. And why they would like a difficulty scale. Because, you just need to replace the words "stealth games" with "Souls game" in your entire opinion, and you have the other side's entire point. Taking on action games, for people who aren't good at them, isn't their idea of fun.I took on the Souls games as a long-term project, knowing that I'd have to push hard to get through them. And I'm not that bad at action games generally, so taking on a hard action-RPG didn't sound impossible. Taking on a hard stealth game isn't my idea of fun.
Dark Souls does have an easy mode, though. It's called co-op. Find someone online to help you beat the boss, or three someones if you're playing DSR or DS3, and you can overcome just about anything even if you're struggling to reach the next bonfire on your own. I'm not even saying this is necessarily a bad thing - I needed help to beat the Abyss Watchers myself, I'm just saying that there's options available to make the game a lot easier, that aren't choosing a different word on the main menu.That's exactly the stance of people who aren't good at souls games/action games. And why they would like a difficulty scale. Because, you just need to replace the words "stealth games" with "Souls game" in your entire opinion, and you have the other side's entire point. Taking on action games, for people who aren't good at them, isn't their idea of fun.