Mm. It felt like they were both trying too hard and not enough there. It would have worked better if it had just been the lady being attracted to John but it never going beyond "Ah, I see she's kinda into him" or if you spent more time in that town getting to know the characters there so that it was more believable, heck, even just a cheap -1 weak later...- card after you first get settled in would have made that make more sense cause even if we didn't see development we could at least assume it happened off screen.
It lacks... finesse. It wants to have its payoffs but doesn't have time to invest into them, in which case it's better to scale back what you're doing if you can't deliver on it. Or to put it another way, it's better to make a peanut-butter sandwhich for dinner than grill chicken and not cook it enough.
And I'll say this one more time because I don't want to just harp about this forever, but John really really really shouldn't have been a silent character. Even as far as silent characters go he's lacking. Mario is a common character to point at as a cipher but even he emotes way more like in Super Mario RPG where he does pantomime or the Mario&Luigi games where the bros speak Italianish and do poses and reactions to things all throughout the games. Like in the first Mario&Luigi game, Peach wants to visit an immigrant town of Toads in the Beanbean Kingdom but the way there is dangerous so she asks Mario and Luigi to escort her, to which Mario shakes his head yes and Luigi shakes his head no, Mario then looks at Luigi and gasps in shock before hammering him into the floor and saying, "Let's go!" That's a ton of characterization in one scene for two characters that are notoriously known to be non-chatty and it's done without any text dialogue from Luigi or Mario.
You can still do stuff with a character that is technically silent and I guess I'm just baffled as to why they decided on this. This isn't a AAA game, they had plenty more freedom to do what they wanted with this, you aren't just playing a player constructed character, there's already a lot of flourish in things like the art and animations so it's not a budget issue, and this game is pretty text heavy anyway. It's just... strange. Like seeing a ditch ten feet in front of you and choosing to just walk into it and fall.
Like, I wanted a scene after John and Sam got banished where he says something like, "It's fine, as long as we're together we'll be fine." Basically, I want some heartwarming dialogue damnit, and the game is blueballing me with this decision.