Danganronpa 3: The End of Hope's Peak HIgh School
From its humble beginnings as an adventure game about teenagers locked in a high school by an evil teddy bear to participate in a death game, the Danganronpa series, brainchild of Kazutaka Kodaka, evolved into a vast multimedia franchise whose numbered entries now consist of two games, one book and an anime series to serve as its finale. Well, and one more game after that, but let's leave that aside for now.
It's a series that practically lives on the famous thin line between clever and stupid, but it's hard not to respect just how hard it commits to the bit. Kodaka coined the term "Psycho Pop" for the series style, something that to some extent also carries over to his standalone anime production Akudama Drive. Much like his former colleague Suda51, Kodaka takes pop culture, only to inject it with a good amount of venom to throw it right back into the face of the society that created it.
From the very beginning, the Danganronpa series contrasted its gritty premise of high schoolers being forced to kill each other in secret with its larger than life characters, mean spirited sense of humour and acid trip presentation. Somehow, this premise of a death game in a prestiguous boarding school evolved into a post apocalyptic battle between the metaphysical forces of Hope and Despair that involves virtual realities, robots, brainwashing, human experimentation, AI's and the sinister schemes of a psychopathic supermodel . All of those still centered around aforementioned boarding school and its students and faculty, like some punk rock cousin of the Harry Potter franchise.
Bear with me, it's some highly concentrated nonsense, seasoned with generous helpings of bare skin, (neon pink) blood, dirty language and cultural references. For what it's worth though, it's also absolutely my shit. Where the DR series presents itself as some dionysian excess of vulgarity and madness, somewhere inside that excess is some surprisingly insightful commentary on the ideology of violence, paranoia and manipulation. I swear, this isn't just me trying to be one of those hip "vulgar auteurists", Kodaka might just have the firmest grasp of pop iconography in the industry outside of Suda and, with all due respect to Suda, has been a whole lot more productive as a director for the past decade.
The anime series Danganronpa 3 is, in true DR fashion, a pretty audacious project. Consisting of two seperate 12 episode series, one a sequel, the other one a prequel to the games, with the episodes meant to be watched in an alternating order, it makes an effort to conclude the series in a suitably spectacular way. I's probably best described as "sprawling". The aptly named "Future Arc", that follows up after the games, deals with yet another death game, this time an out and out battle royale between the survivors of the first game and an ensemble cast of new characters, almost all of whom have their one minor or major story arc.
Meanwhile the "Despair Arc" not only follows the events leading up to both games, but also expands on the Future Arc's new character and chronicles the series main villain's rise to power. The series throws in just about everything one could think of when imagining a sequel, or prequel, to the franchise. Some of it cool and suprising. Some of it feels obligatory. Some of it downright indulgent. For a moment I was tempted to write "It's practically the Twin Peaks: The Return of the DR series", but I can't do that with a straight face.
If there's anything it proves, it's just how far this series has come in developing its own world, cast and visual and thematic language. I consider the anime overall succesful in expanding on all of those. Where the medium by nature dictates a greater focus on action and a somewhat lesser focus on conversation, both new and returning characters are mostly treated well and most hanging plotlines concluded satisfyingly. If there's one place DR3 falters, its with its actual ending. It's not that it's bad, it's that for a series that's as insane, twisty and unpredictable als Danganronpa, it feels dissapointingly clean and almost saccharine. Other installments in the DR franchise, notably DR V3, the actual finale of the series, show quite clearly that Kodaka and his staff are not afraid to challenge the audience, so I take it that ending DR3 on such an unambiguously happy note was a sincere decision, rather than one resulting from a fear of backlash, but I found it much less compelling than everything leading up to it.
I'm not gonna try to "sell" anyone on Danganronpa in general, or on this anime in particular. I admire this series for managing to communicate some pretty thought provoking ideas in a way that's understandable and relatable, even to a younger audience, as well as coming up with a unique and compelling iconography to dress them up with. In some ways DR3 serves as a fairly good representation for the series as a whole. A tonally and narratively eclectic rollercoaster ride with pretty high peaks and pretty low valleys. Bad tastes exists right next to nuanced characterization, exists right next to annoying tropes, exists right next to hard hitting drama exists right next to tone deaf humor exists right next to surprisingly well articulated philosophical and ideological talking points.
What I'm saying is, it's a mixed bag, but there is an audience for it, and I am in it. As of right now I'm absolutely on board with Kodaka as one of the most exciting voices in contemporary video game and anime writing, and I'm eagerly awaiting his upcoming project "Rain Code". He is clearly a man with a unique artistic vision that I'm excited to see more of.