Profanity-laced bashing of Pillars of Eternity incoming!
Okay Pillars. If the only way you're going to provide something interesting to do is by giving me a blood pool to jump in, of course I'm going to fucking do it. But if you're not going to give a single shit's worth of indication that this is a one-way street to Murder-Rapetown, population: a zillion high level enemies, then at least give me some fucking supplies so I can limp through. But oooh nooo, can't have that in your "ignore the last 15 years of innovation and improvement for no fucking reason simulator"... I mean, old school CRPG. So fuck you, I'm going to use console commands. Disable my achievements all you want, asshole, I don't give a fuck. What fucking assholes made this game? What brainwormed dolts thought this was a good idea? The kind of people who thought it was a good idea to not have an inventory sort button in an RPG, that's who. The kind of people who kept a mechanic like the combat log in their game. The combat log was entirely a product of technical limitations! When you didn't have enough pixels to render animations more complicated than a stick figure waving a smaller stick you had to provide accurate combat information some other way. But not anymore! Now you can actually show if the attacks are missing by just showing a small text that says "miss"! But by golly, this game equivalent of a stick-up-their-ass boomer goes "Nuh-uh, we did it this way and we liked it!" and just pouts in the corner, refusing to move a single inch towards modernity.
Also, why are the first party members in this party-based RPG (where balance is key) I meet in order: a wizard, a cleric and a bard, ie. DPS, healer and support. Where the fuck is my tank? Where's the frontliner? Where's my fucking rogue? This comp is abysmal and melts like butter the moment enemies so much as cough at them. I legitimately can't even gauge my combat effectiveness because there's so little information to be gleaned from fucking anywhere. I can't tell what I should be equipping or what affects who in how serious ways. The game provides zero clues about this. I've legitimately never experienced a combat system that's more impenetrable.
Yet for all my bitching, this is easily the longest I've been able to play this game without falling comatose out of boredom. The combat's still an uninvolved clusterfuck, the dialogue bores me to tears and there's zero momentum to do anything. But this dungeon crawl is the one place where the game has come halfway alive for me. Let's see how long it takes for me to go "ZZZZZZ" again.