These are not readily comparable things. You're not thinking about the time it takes to code graphics, or pathfinding, or AI behaviours, various mechanics etc. Any of that sort of thing can require huge amounts of coding time and resources.
Secondly, there's no right and wrong way in the way you're making out. They are spending on different things and delivering different things, to some extent with different customers in mind. For instance, if you're playing a game like RDR or Skyrim, part of the fun is exploring, checking out the nooks and crannies of the game world - Starfield is said to have 1000 planets to explore - but there's vastly less of that in BG3. Diablo is really a Rogue variant for people who prefer action games. I think there are RPGs with better narratives and characterisation than BG3, and some people want that.
You know what? I could get behind this in principle, because I am not immune to that by any means. But on the other hand, in practice in this particular debate, I happen to be right.
Also, protip: don't write a large tract on how great you are for all your indie gaming, sneering at AAA titles like Starfield just because they're AAA (unreleased to even be able to assess their quality!), and then accuse other people of being pretentious.
I am thinking about the time it takes do all those things. My point is use that time for different things vs just making the game look prettier and the game world bigger, that's what AAA does (while usually removing stuff in the process like the worlds of Far Cry are more static than they've ever been). Instead of spending the time and resources to do that, you can spend that stuff towards actually making the game itself better. Rockstar games like RDR can have missions designed to be completed in a multitude of different ways because why have an open world game if you make your missions super linear? Mercenaries (a nearly 20 year old game) is still my standard for open world games that very few of today's games even come close to meeting. The biggest point of an RPG is to allow the player to make decisions and the world reflecting said decisions and you can do that in lots of different ways like BG3 and Mass Effect are obviously very different games but at their core, that was their primary goal.
You aren't right because the article is pretty shit and Kotaku level garbage. Sure, IGN or anyone uses some hyperbole in the headlines saying devs are "panicking". The Escapist article says IGN's video is disingenuous while being completely disingenuous to what IGN's video (and tons of other videos) are actually about. IGN was mainly criticizing the AAA dev response to the twiiter thread and not the original thread itself, and that's what everyone else has been making fun of too.
And you never even admit when you're wrong like when you were comparing apples to oranges talking about the staff size at these dev studios. You said Obsidian had less than half of Larians staff, not even close to true. You said Bioware had less employees than Larian when they have about 200 more. Then, when you reply you just cut all that shit that you're wrong on out of the quote. Then, people here are trying to say Larian has all this funding to be citing they got money from selling shares of their company acting like that's some unique way to get funding when that's the bong standard way companies get money (nobody is saying Larian didn't get money from some means to make the game). The point is Larian didn't get funding in the way most AAA devs do and they were able to make a better game than them. Larian even tweeted back to a dev with "what funding?"
I play and buy good games regardless of where they come from. AAA has been pretty barren of such games for 5-10 years now. Why would you think Starfield isn't gonna "Bethesda" (isn't Bethesda still using their shit game engine? probably why there's no driveble vehicles), what was the last Bethesda game that didn't "Bethesda"? It's like saying the next Ubisoft game that looks just like all the past Ubisoft games isn't gonna "Ubisoft", why would you think that? The next Larian game is probably gonna "Larian" because Larian makes their type of games and always have. Why don't you look through my post history before Cyberpunk released, it was pretty spot-on (though I didn't expect all the bugs), I knew from CDPR's experience that there would be no way they could make a game they were claiming Cyberpunk was going to be; a FPS immersive sim RPG with important narrative choice in an open world needing tons of AI, traffic, driving vehicles, etc. They never did any of those things before, yet they are going to make a game with all those elements? That's one of the tallest tales ever and people fell for it. It's like people totally forget that CDPR had to fix with a patch literal running in Witcher 3 because of how shit the controls were at launch, but Cyberpunk's scope is totally what CDPR could do... believe it!!!
Hm...ok.
Plus, you know... there's an easy mode...
Now I kinda wanna play it lol. Getting bored with my current game (Everspace 2) and then I check on games sites and it's BG3 and I'm like "oh man I could go for a wacky adventure story like that."
Well I'm gonna play Armored Core first and see how I feel. More importantly I'm gonna see how it looks on a PS5. If I do it play it then easy mode with a character that can b.s. her way out of stuff is up my alley.
I was curious about playing a character that can sort of bully his way out of situations- I don't think there's an "intimidation" attribute per say. Well I'd have to research that more and ask specific questions about a character if/when I decide to play this game. I mean I wouldn't want to just avoid combat either- it's an important part of the game and I would want to enjoy it. I just wouldn't want to get stuck on some battle that take 20 minutes I can't get past. And I know sometimes you can "find another solution" but I also am guessing sometimes you can't. After all, there are key story things that have to happen no matter how many choices and paths there are.
I think the hardest part for someone not knowing DnD to play BG3 is to learn DnD. Once you figure out that out, I don't think anyone will have too much difficulty with the game. And, yeah, playing on easy is just fine as well, and you can bump it up later if you want. There is an intimidation skill in the game as there is in DnD. Of course, a video game (BG3) isn't gonna be as freeform as DnD where you can constantly intimidate but it should be an option a decent amount of the time.