Steam, since I am not paying for PS+ just to play online. I do have the PS4 version on pre-order at GameStop.Naw, what system are you playing it on?
Steam, since I am not paying for PS+ just to play online. I do have the PS4 version on pre-order at GameStop.Naw, what system are you playing it on?
nice, yeah Im gonna get it on steam then.Steam, since I am not paying for PS+ just to play online. I do have the PS4 version on pre-order at GameStop.
Because X game did it beforehand, and nearly everybody thought that was the perfect template.Why is this so common in 3D action games?
Because it was still the era where lots of games were copying either God of War Greek era, RE4, or both. Especially on the melee combat side. I usually design the bad ass finishers in different games. Preferably in DMC4, Bayonetta, and Mad World. With DMC4 at least, Nero's action commands are invisible and optional. You are rewarded for figuring them out. Something that is carried over into 5.Has scripted finishers with the right face button. Big red B appears over the enemy and then the character does something sick, something wicked, something exxxtreme
It's not your action adventure game; it's THQ's.Wouldn't put that in my action-adventure.
Funny, you mentioned that, as this franchise is still the modern equivalent of a Legacy of Kain or Soul Reaver game. My main problem with these games is that they drag on for a way too long and have too much padding in the middle half. The second game suffers from this the most. It's why I couldn't get into the franchise. I am glad to see the franchise still going and the fanbase is still around.Half an hour played. It's mediocre.
This is exactly why I am never buying this game. I'll stick with buying Crow Country and .45 Parabellum Bloudhound whenever the latter comes out next year.Finished Signalis. No, I don't know what that was all about. I stopped picking up texts and notes when they became 80% emo poetry.
One final grievance - if picking up an item is going to conjure a closeup image that takes up most of the screen, the game should pause while it plays out ("It's a Rusted Buttplug" "Would you like to pick it up?" "You sure about that?"). This is especially annoying when you go through the motions only to be told that there's not enough room to pick up the damn thing. You're desperately tap tap tapping to get it over with so you can move out of harm's way, and may not even notice you didn't even get to pick it up.
Crow Country looks neat actually, I'll wait for a sale. Did you play it? How does it compare to the games it's imitating?This is exactly why I am never buying this game. I'll stick with buying Crow Country and .45 Parabellum Bloudhound whenever the latter comes out next year.
I haven't played it yet, but from what I hear It has way less annoying gameplay mechanics and you are given much more inventory space. There's even a mode where it disables combat altogether, if you just want puzzles only. Just like og Silent Hill 2. From what I heard, it's just as good as the games it's imitating or even better.Crow Country looks neat actually, I'll wait for a sale. Did you play it? How does it compare to the games it's imitating?
Clans are absolutely the villains of Battletech. They're a culture of eugenics born warrior slaves and slavers who believe in hate and honor and moral superiority. Some are better than others, and individuals can be reasonable, but as a whole they're storm troopers in mechs and power armor.Mechwarrior 5: Clans
Hang on, since when the fuck was campaign mode so sincere and engaging in this series? The cutscenes are far too well made, like modern Ace Combat levels of passion (jpeg dog notwithstanding lol). Main negative to get out of the way right now: the hud is a sexless nightmare, as to be expected from mech games for some reason. But come on, the art of intuitive menu design is needed more than ever with these kinda micromanagement style games.
Lastly, this is first entry into the narrative canon (a few hours were spent on Mechwarrior 5 vanilla many eons ago but no lore was presented in any particularly engaging way as to etch upon the memory microtubules forming over that time) So am guessing these "smoke jaguars" are meant to be some sort of bad guys or something? They all have this unsettling type of conventional attractives mixed with dead-eyed sociopathy you'd see in shows like 'the only way is essex' or 'the OC' or some some shit. And they talk like fucking Klingons. Either way, extremely surprised by the quality of this entry, As long as you don't mind the archaic hud/menu.
Mechwarrior 5: Clans
Hang on, since when the fuck was campaign mode so sincere and engaging in this series? The cutscenes are far too well made, like modern Ace Combat levels of passion (jpeg dog notwithstanding lol). Main negative to get out of the way right now: the hud is a sexless nightmare, as to be expected from mech games for some reason. But come on, the art of intuitive menu design is needed more than ever with these kinda micromanagement style games.
Lastly, this is first entry into the narrative canon (a few hours were spent on Mechwarrior 5 vanilla many eons ago but no lore was presented in any particularly engaging way as to etch upon the memory microtubules forming over that time) So am guessing these "smoke jaguars" are meant to be some sort of bad guys or something? They all have this unsettling type of conventional attractives mixed with dead-eyed sociopathy you'd see in shows like 'the only way is essex' or 'the OC' or some some shit. And they talk like fucking Klingons. Either way, extremely surprised by the quality of this entry, As long as you don't mind the archaic hud/menu.