TGA 2024 predictions, reactions, nominees, etc.

bluegate

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Huh, I could have sworn I saw some YouTube ads about it winning. Maybe it was an old ad from when it won last year. Who fuckin’ knows.
Or maybe it won in other award shows that aren't Geoff Keighley's The Game Awards Show tm.

Seriously, screw him for picking "The Game Awards" as a name for his publicity show.
 

Satinavian

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Golden Joystick recently concluded, but that one was won by Black Myth Wukong, not Elden Ring. Elden Ring won "Best game expansion" there though, not sure whether it was even eligible in the main category as DLC.
 
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Silvanus

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A DLC winning best game would be silly, no matter how much I enjoyed it (a lot).

I'm also a bit torn on remakes winning for best narrative. FF Rebirth certainly shouldn't take that one because the only changes to the narrative it made were detractions (multiple timelines, fate ghosts, prophecies, Zack etc). The positives of the narrative were just things it didn't change.

Best indie should be Animal Well. Fantastic game.
 
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Golden Joystick recently concluded, but that one was one by Black Myth Wukong, not Elden Ring. Elden Ring won "Best game expansion" there though, not sure whether it was even eligible in the main category as DLC.
This is how it should be. Why TGA can’t do the same shows what a crock of shit their jury is.
 
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BrawlMan

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  • Best Audio Design - Astro Bot
  • Best Soundtrack - Final Fantasy 7: Rebirth
  • Best Storytelling - Final Fantasy 7: Rebirth
  • Best Multiplayer Game - Helldivers 2
  • Best Visual Design - Black Myth: Wukong
  • Best Indie Game - Balatro
  • Best Indie Game (Self-published) - Another Crab's Treasure
  • Studio of the Year - Team Asobi (Astro Bot)
  • Best Lead Performer - Cody Christian (Cloud, Final Fantasy 7: Rebirth)
  • Best Supporting Performer - Briana White (Aerith, Final Fantasy 7: Rebirth)
  • Breakthrough Award (Critics Choice) - Balatro
  • Still Playing Award (Console & PC) - Minecraft
  • Still Playing Award (Mobile) - Honkai: Star Rail
  • PC Game of the Year - Satisfactory
  • Console Game of the Year - Helldivers 2
  • Most Wanted Game - GTA 6
  • Critics' Choice Award - Helldivers 2
  • Best Game Expansion - Elden Ring: Shadow of the Erdtree
  • Best Gaming Hardware - Steam Deck OLED
  • Best Early Access Game - Lethal Company
  • Best Game Trailer - Helldivers 2
  • Streamers' Choice Award - Chained Together
  • Best Game Adaptation - Fallout
  • Ultimate Game of the Year - Black Myth Wukong
 
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Casual Shinji

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A DLC winning best game would be silly, no matter how much I enjoyed it (a lot).

I'm also a bit torn on remakes winning for best narrative. FF Rebirth certainly shouldn't take that one because the only changes to the narrative it made were detractions (multiple timelines, fate ghosts, prophecies, Zack etc). The positives of the narrative were just things it didn't change.

Best indie should be Animal Well. Fantastic game.
The Silent Hill 2 remake is beat for beat the same story and same musical score as the original, but is nominated for best narrative and best music, so fuck it, I guess.
 

Old_Hunter_77

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I'm also a bit torn on remakes winning for best narrative. FF Rebirth certainly shouldn't take that one because the only changes to the narrative it made were detractions (multiple timelines, fate ghosts, prophecies, Zack etc). The positives of the narrative were just things it didn't change.
Harsh take of Rebirth.
Changes to the narrative are clearly part of a bigger play with meta and subversion going on and it's really not fair to judge until completing the third game and seeing it in the proper context. It's one thing to not like it, but they are going for an artistic vision here and to declare it bad is just kind of silly IMO.

I do generally agree on not giving any remake an award for narrative though and I would not give any remake any award unless there was a remake type category. This of the same reason I wouldn't award any expansion or anything that already won other awards- there are, I believe, a billion trillion games out there and we don't need to be referencing the same 3 things over and over.
 

Silvanus

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Harsh take of Rebirth.
Changes to the narrative are clearly part of a bigger play with meta and subversion going on and it's really not fair to judge until completing the third game and seeing it in the proper context.
We should not (and cannot) judge a game's narrative on the basis of what a future sequel might hypothetically do. We have to judge it on its own merits and it's own content.

Besides, if we couldn't judge it now, that would disqualify all mid-series games from the narrative categories altogether.

It's one thing to not like it, but they are going for an artistic vision here and to declare it bad is just kind of silly IMO.
A bad artistic vision. Tommy Wiseau's The Room is an artistic vision.

Passing value judgements on artistic visions is the whole basis of awards.

I do generally agree on not giving any remake an award for narrative though and I would not give any remake any award unless there was a remake type category. This of the same reason I wouldn't award any expansion or anything that already won other awards- there are, I believe, a billion trillion games out there and we don't need to be referencing the same 3 things over and over.
I'd say we can credit them or nominate them for things that are largely dependent on new or improved mechanics & art. System Shock remake is sufficiently aesthetically new to qualify for visual awards. SH2 remake is sufficiently mechanically new to qualify for gameplay-related awards.

But for narrative, awards should only be judging what the remake changes, not what it retells. The credit for the original story goes to the original. Now FF7 Rebirth does change so much I'd say it's valid to consider or nominate it. It's just that IMO those changes are detrimental, so it definitely shouldn't be winning.
 
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We should not (and cannot) judge a game's narrative on the basis of what a future sequel might hypothetically do. We have to judge it on its own merits and it's own content.

Besides, if we couldn't judge it now, that would disqualify all mid-series games from the narrative categories altogether.



A bad artistic vision. Tommy Wiseau's The Room is an artistic vision.

Passing value judgements on artistic visions is the whole basis of awards.



I'd say we can credit them or nominate them for things that are largely dependent on new or improved mechanics & art. System Shock remake is sufficiently aesthetically new to qualify for visual awards. SH2 remake is sufficiently mechanically new to qualify for gameplay-related awards.

But for narrative, awards should only be judging what the remake changes, not what it retells. The credit for the original story goes to the original. Now FF7 Rebirth does change so much I'd say it's valid to consider or nominate it. It's just that IMO those changes are detrimental, so it definitely shouldn't be winning.
*Sound of Critical taking the gloves off in 3…2…1*
 

XsjadoBlayde

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Tbh got kinda bored a few hours into Rebirth and just haven't felt the pull to go back since. Everything felt like nothing I think. Though have been wondering about doing a lighthearted writeup chronicling the experience of someone who has never played the originals before, to see if interpreting both available stories purely at face value works and makes sense to a total newcomer. Partly cos haven't come across that viewpoint elsewhere online, partly to force self to commit, partly hope to entertain. Main fear/increasing belief the end result would just be annoying for others to read and a huge waste of time has been dominant mindset ultimately.
 
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Silvanus

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*Sound of Critical taking the gloves off in 3…2…1*
I'm hoping that my general love of the FF series as a whole (only mainline entries I haven't completed are 11 and 16) should keep me in Critical's sort-of-good graces...

I've even seen FF music in concert by the Royal Philharmonic Concert Orchestra! Please spare me! (Battle of Big Bridge was the encore and I lost my shit)
 
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Casual Shinji

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Tbh got kinda bored a few hours into Rebirth and just haven't felt the pull to go back since. Everything felt like nothing I think.
Same here.

I really like FF7Remake (despite the dumb retcon-ghosts bullshit), but Rebirth just unloaded at me with a bunch of open-world fluff from the get-go. Didn't help that the game looked ugly as fuck in performance mode. By the time Yuffie got introduced to the story and we got the 'kyaa pervert!' Japanese drivel in reponse to Cloud wanting to perform CPR I was done.
 

Old_Hunter_77

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We should not (and cannot) judge a game's narrative on the basis of what a future sequel might hypothetically do. We have to judge it on its own merits and it's own content.

Besides, if we couldn't judge it now, that would disqualify all mid-series games from the narrative categories altogether.



A bad artistic vision. Tommy Wiseau's The Room is an artistic vision.

Passing value judgements on artistic visions is the whole basis of awards.



I'd say we can credit them or nominate them for things that are largely dependent on new or improved mechanics & art. System Shock remake is sufficiently aesthetically new to qualify for visual awards. SH2 remake is sufficiently mechanically new to qualify for gameplay-related awards.

But for narrative, awards should only be judging what the remake changes, not what it retells. The credit for the original story goes to the original. Now FF7 Rebirth does change so much I'd say it's valid to consider or nominate it. It's just that IMO those changes are detrimental, so it definitely shouldn't be winning.
Fair enough I suppose. I mean I don't entirely disagree but also I have no stakes in the original since I never played it.

The more I think about the less "best narrative" makes sense as a category. The description on the web site is "for outstanding story telling and narrative development in a game." Vague. Also wouldn't that include how a story is told? So they usually go to ones with lots of dialogue and cut scenes.
But I just finished Neva which has a stupid-simple plot but a definite narrative development in the journey of saving nature with a sentient magical animal, with death and loss and friendship, but the only word in the whole game is the game's title, and it's all music and art direction. That is "story telling," too. UFO 50 has the narrative development of a fictional game company. Indika came out this year, freakin' Indika!
Eh...
 

CriticalGaming

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*Sound of Critical taking the gloves off in 3…2…1*
I'm hoping that my general love of the FF series as a whole (only mainline entries I haven't completed are 11 and 16) should keep me in Critical's sort-of-good graces...
*gloves off, thrown on the ground and pissed on* how DARE you sir!

Rebirth just unloaded at me with a bunch of open-world fluff from the get-go.
Judging a game on it's optional content is a little unfair imo. I mean it's fine to say "The extra content brings the game down" or whatever. But to basically have the game be a complete turn off because of content you don't have to engage with is a bit silly.

By the time Yuffie got introduced to the story and we got the 'kyaa pervert!' Japanese drivel in reponse to Cloud wanting to perform CPR I was done.
This statement also makes little sense, because that scene is played as a one-off joke that's resolved immediately in the same scene. You mean that 60 second cutscene was enough to ruin the 100hour game for you?
 

Casual Shinji

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Judging a game on it's optional content is a little unfair imo. I mean it's fine to say "The extra content brings the game down" or whatever. But to basically have the game be a complete turn off because of content you don't have to engage with is a bit silly.
No it's not. If it's part of the game it's part of the game. And if it's an RPG that optional content serves to strengthen your party, which makes calling it optional a bit of an oxymoron. Open-world bloat has been the bane of many games, and Rebirth is no exception.

This statement also makes little sense, because that scene is played as a one-off joke that's resolved immediately in the same scene. You mean that 60 second cutscene was enough to ruin the 100hour game for you?
Yes, and it's stupid. The accidental boob-grab in anime is played for laughs too, doesn't mean it isn't dumb as fuck by now. Get over you weird grope humor Japan. This shit is in Persona 5 too, but that game is actually good, so I can tolerate it (somewhat). With Rebirth I was already hanging on by a thread due to boredom at that point and that scene was the final nail.