Avowed Impressions - Bethesda Face

CriticalGaming

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Avowed is Obsidian's latest RPG adventure and Xbox's next big hope.

That's a shame.

Avowed is best described as mid. It doesn't do anything particularly wrong, but it also doesn't really do anything right either. It's just a functioning game where everything works but nothing about it stands out. It plays like Skyrim, and I mean that quite literally, it plays like SKyrim from 2011. While the game is prettier, it doesn't do anything modern with the first person RPG formula.

The story goes, you were born touched by the Gods, typical chosen one stuff. However the Gods give you hideous mushroom face which you can customize to turn yourself into a clicker from Last of Us. It's a very strange character design choice because you are forced to exist within the world marred by mushroom taint. You can turn off the mushroom face stuff in the options but the game will treat you like all the NPC's can see it because they're written to react to your godhood.

So in being the chosen one you are sent by the Emperor to find and destroy the source of something called the Dreamplague which makes people and animals go nuts and become monsters. Along the way companions will join you like any other western RPG. I will say part of what made me want to try this game despite the mid reviews, was the voice of Garius returning as a companion. I was hoping to relive the magic of Mass Effect or something. But no.

I think there are a lot of issues with the game that are pretty obvious almost from the moment you start the game up. Namely being the combat, and the leveling system. It's an RPG so the standard leveling system is there and each level you get a perk to put into whatever skill tree the game presents to you. As per my normal tactic I picked a warrior and when I leveled up I couldn't believe how stupid the skill system was. A Charge....okay basic, but okay. Then just more health. Then an aura where you just regenerate HP which at max level (3) basically removes all need for health items form the game forever, due to how fast the regen was. And the magic trees weren't much better, fire spell, fire spell burns people over time, ice, ice builds up freeze, etc. It's not to say that the skills themselves are wrong or bad on principle, it's that the game exhibits no creativity with any of it.

Swinging your weapon feels very floaty and there doesn't even feel like there is any impact when you hit things. And there are moments in the tutorial that force you to use magic or bow an arrow to progress, which I am totally against and feel like making a class choice at the character creation screen isn't something that even matters. Why pick a class if your class can be dynamic during gameplay? It reaks of a design choice where the team wasn't on the same page for the vision of the game.

Speaking of vision, my god is the game gross to look at. Character models are rough more often than not, (Garius the fishman is great looking but normal humans look rough). The enivronment isn't graphically bad, none of the game is graphically bad, but there is so much color it looks like rainbow vomit everywhere and it's weirdly saturated. I found it hard on the eyes to look at, and because there is so much vibrant color, finding items to loot is kind of difficult because the interactable items have a glowing outline on them, but it's not much different than all the other glowing garbage just around the world.

Conversations with characters and NPCs feel so video gamey that I couldn't find the main story interesting because it just reaks of video game plot. "Hey player we should let this person out of the jail cell because they might be useful later, even though they are a race of people that are normally piece of shit this one might not be a piece of shit. But it's up to you to decide what to do." I know im playing a game, you don't have to tell me that I'm playing a game and try to contextualize it. Jesus.

Anyway Steam refund number 2 this week.
 
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CriticalGaming

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As usual in these instances, thanks for your sacrifice.
Meh this one was a pretty easy read and I was granted my steam refund, so nothing lost.

To be perfectly fair. Avowed would have been a great game if it came out 15 years ago. There really isn't anything wrong with it as a game that just functions and works and it's whatever. Avowed just fails to be interesting in a world in which we've gotten games like Baldur's Gate 3, Witcher 3, Kingdom Come 2, etc etc. And frankly that last game is the killer. Kingdom Come 2 just came out and it's very clearly a much more profound and better game in every single way.

Obsidian made a very average "okay" game while riding on the back of Xbox money. Meanwhile indie developers making BG3 and Kingdom Come blow it way out of the water. It's kind of like when Horizon Zero Dawn released the same day as Breath of the Wild, I mean I thought Horizon was the much better game but it clearly lost that battle let's be honest.

Avowed is just an alright game that doesn't do anything special in a day where we have far better options.
 

CriticalGaming

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Someone defended it to me by saying "Everyone says Skyrim was a great game but Avowed is just like it so why is it bad?" to which I can only reply "Because Skyrim came out one and a half decades ago".
Exactly. And I suppose if you are just looking to play another Skyrim that isn't Skyrim, Avowed will work.

But like you said, it's game design from 14 years ago, and we just shit on Starfield for the exact same fucking problem. It's okay to be like an old game, but you have to evolve it in some way. Shovel Knight is a great retro platformer, but it moderizes itself with boss and level design.

Avowed copied Skyrim's homework, but got a few of the answers wrong so the teacher wouldn't think that it cheated on the test.
 
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meiam

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Yeah that kinda sound like what I was expecting. Outer (other?) world was also like that too. I'm guessing obsidian of old is mostly gone with a few veteran that are way past their prime and a couple of youngster who aren't able to suggest big change.

Although, tbh, 1st melee never really work, its always wonky and you don't get to see your character doing cool stuff, it also really limit what type of attack you can do. It feel like a relic from way back when game were super simple and so just swinging your sword around was peak gameplay. Its telling that king's field only really took off once FROM switched to 3rd person.

Now the big question, between this and DA:veilguard, which is the middest of them all.
 

CriticalGaming

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Yeah that kinda sound like what I was expecting. Outer (other?) world was also like that too. I'm guessing obsidian of old is mostly gone with a few veteran that are way past their prime and a couple of youngster who aren't able to suggest big change.

Although, tbh, 1st melee never really work, its always wonky and you don't get to see your character doing cool stuff, it also really limit what type of attack you can do. It feel like a relic from way back when game were super simple and so just swinging your sword around was peak gameplay. Its telling that king's field only really took off once FROM switched to 3rd person.

Now the big question, between this and DA:veilguard, which is the middest of them all.
Avowed is better than VeilGuard 100%, altough i platinumed VG and refunded Avowed.....huh.....the fuck is my problem?
 

Dreiko

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This sounds kinda like the outer worlds experience where the storytelling is interesting but everything else is like a cheap ripoff of fallout, only in this case I guess it's a cheap ripoff of skyrim instead.


I'll stick to kingdom come 2 instead.
 

BrawlMan

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This sounds kinda like the outer worlds experience where the storytelling is interesting but everything else is like a cheap ripoff of fallout, only in this case I guess it's a cheap ripoff of skyrim instead.
These "spiritual successors" to Fallout or Skyrim are tiring and boring. Make something actually unique here people! I'll be busy playing anything else.
 

Old_Hunter_77

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> Avowed would have been a great game if it came out 15 years ago.

I got that impression from other reviewers and such. And it seems to be a trend.
Dragon's Dogma 2. Immortals of Aveum. Atlas Fallen. Indiana Jones and the Great Circle.
I look at all these and I'm like "what years is this even?"

To be fair I guess I can't say exactly what a 2025 game "should" look like? But then I'm not a game designer.
 

BrawlMan

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To be fair I guess I can't say exactly what a 2025 game "should" look like?
Diminishing returns in those graphics. At.
This point for me at least, just look good and distinct from the rest. The graphics plateau has already been hit several times over. Just give me a game with a unique art style and sense of style and i'm good to go.
 

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Avowed is better than VeilGuard 100%, altough i platinumed VG and refunded Avowed.....huh.....the fuck is my problem?
IDK, from the looks of it, Avowed actually let's you be evil, unlike VG where the devs wanted to get rid of blood magic because it was "icky". Then again, Avowed also apprently don't have romance options. Both games also seem to lack a good character build mechanics and aim to generate higher DPS number, but Avowed seem to let you be a tad bit more creative.

Both games are kinda shit sundae, but at least Avowed seems to have whipping cream and cherry on the top.

Now I'm a bit worried about how Outer Worlds 2 will turn out
 
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Bob_McMillan

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I honestly couldn't give half a shit that you can't kill chickens in Avowed like you can in Skyrim. There was no chicken killing to be had in Mass Effect, but they were still great games. But it sounds like Avowed doesn't have anywhere near good enough writing to be as engaging an RPG as Mass Effect.

Also, have to agree, the art style is just straight up ass.
 

FakeSympathy

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Fair points, all around. Here are a few things tho:
  • It's not really a hate when the criticisms are constructive and earned.
  • Same can be applied on the other side of the spectrum, where focusing too much on the good things makes you delusional
    • Thus leading to covering your ears and shouting "lalalalala, I CAN'T HEAR YOU! THIS GAME IS AMAZING AND YOU'RE A HATER!" (Seems to be happening a lot these days)
  • What some people love can very well be not liked by the others. I.E. This game's build system pretty much being around generating highest DPS possible. Some will love this, while others may not like it too much
  • At the end of the day, it's just a game. We really shouldn't call each other out for liking/disliking certain things, unless it has a major social-impact or has motives to it. This whole psychological explanation was nice, but it was unnecessary.
 
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CriticalGaming

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Fair points, all around. Here are a few things tho:
  • It's not really a hate when the criticisms are constructive and earned.
  • Same can be applied on the other side of the spectrum, where focusing too much on the good things makes you delusional
    • Thus leading to covering your ears and shouting "lalalalala, I CAN'T HEAR YOU! THIS GAME IS AMAZING AND YOU'RE A HATER!" (Seems to be happening a lot these days)
  • What some people love can very well be not liked by the others. I.E. This game's build system pretty much being around generating highest DPS possible. Some will love this, while others may not like it too much
  • At the end of the day, it's just a game. We really shouldn't call each other out for liking/disliking certain things, unless it has a major social-impact or has motives to it. This whole psychological explanation was nice, but it was unnecessary.
This is what I wrote in the thread::

"

I think if you don't hold media to a higher standard then you motivate developers and publishers to create slop. Why would they try to impress you if you are impressed by anything the shove in front of you?

Have some self respect and stop trying to protect the feelings of the corporations trying to sell you garbage. Games are art and deserve and should be subject to any and all criticism. It's also possible to say a game is inadequate and still enjoy the game for what it is, that doesn't mean critique isn't deserved.

I thought Veilguard was trash, I still had fun and platinumed the game so whatever. Having fun with it doesn't mean it was good. I love Cheeseburgers, but that doesn't mean they're good.

In a world where small developers can put out greatness like Kingdom Come 2, BG3, and countless more. There is no reason that a studio with Microsoft backing shouldn't be able to put together a better project than this.

Enjoying it is fine, but it's also important to point out the flaws and weaknesses in a game so that developers know where to better focus their time on future games......assuming developers ever learn any lessons from their mistakes.
"
 
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