One of the possible rewards for beating certain encounters is an upgrade to a specific weapon, provided you already had it. That's all that is.Sometimes weapons will get like 6 level ups after a fight and I have no idea why.
One of the possible rewards for beating certain encounters is an upgrade to a specific weapon, provided you already had it. That's all that is.Sometimes weapons will get like 6 level ups after a fight and I have no idea why.
What NG cycle were you on? Because I'm only on 3. And spending a few hours doing something boring just for a pointless trophy isn't worth it to me.It’s not too bad. I did this farm run with the whistle late game for skill points and got it in a few hours -
In terms of grinding in FROM games I think it took me longer to get the bloody Pure Bladestone drop in the original Demon’s Souls.
Persona 3 is way grindier than P4. I think people said the remake improves things, but the original was such a slog.I'm about to wrap-up my Persona 4 Golden playthrough. When I started the game I was also playing a couple of other games, reading a book, and watching a TV show but about halfway in I finished or dropped all that other stuff and this game has captured 100% of my entertainment attention (other than listening to music, that doesn't count, music is always in my life).
The real pleasant surprise is that I don't have the fatigue that usually sets in towards the end of a game, where I'm just ready to be done with it. This long-ass game and I'm still enjoying it. It's largely because I followed a guide- I was just not going to spend extra time futzing with persona crafting, it's a confusing and annoying process and I'm letting some smarty-pants on the internet tell me which ones to make so I can see more story beats.
I was already looking into the next one and I want to play Persona 3 Reloaded, but I'm not gonna jump into another one right away I feel that would be madness. Turns out, it's coming to Switch 2 next month, by which time I will likely be ready for it. That works out nice.
In the mean time, I'm considering Xenoblade Chronicles. Seems like a good way to continue the jRPG vibe I've picked up while being different enough to keep things fresh- more action, more world exploring. I open up the floor to opinions on this one, especially on difficulty, pacing, astyle, nd world building
The other game I'm considering is the new Shinobi 2d action thingy. It looks rad! But I'm wary of difficulty in these kinds of games that come out now. Apparently it's made by the studio or devs that made Streets of Rage 4, which I know is a favorite or u/BrawlMan and a high-watermakr for the retro beat em up subgenre so I'm sure quality is not an issue.
So jealous. I just could not get past the f***in dodging and confusing levels to get far enough into to enjoy what you and everyone else isWell, I made it to the end of act 2 in E33. I already had an inkling that things were not as they seemed, and anyone who's played JRPGs before could tell that there was still a lot to see. But holyyyyyy shit I never could have expected this hard of a turn. Now I'm finally seeing why people have gushed about this so much. E33 is now up there with Chrono Trigger, Dark Souls and The Witcher 3. This is not a classic in the making, it's an instant classic. The kind of game that comes along like once in a decade. It's not amazing, it's flat out transcendental. I was slack-jawed staring at the screen for like an hour as wham moment after wham moment landed. I cannot wait to see where this goes next.
Edit: Wait, what? Apparently I managed to be so overleveled that I skipped an entire boss phase in one of the most dramatic and pivotal moments of the game? Goooooddddaaammmiiiiit!
If your criticisms of Arkham Asylum currently amount to "his batcave is too big" and "the floor plan makes no sense", I have to say you're definitely scraping the bottom of the barrel.I am replaying Arkham Asylum to better inform my opinion that the trilogy sucks and Batman deserves better.
Batman has a second bat cave under Arkham Asylum. He tells Oracle that he built it for just this kind of emergency. The cave is huge. As big as his main cave should be. First I have to ask how common these caves are, that he can just FIND one at his convenience. The cave under his mansion makes sense because without the bats that had such an impression on him he would not have chosen them as his symbol. But this second cave... No, it's far too convenient, so I have to conclude that he tore the earth apart, solid bedrock, without Arkham Asylum hearing the massive explosions and drilling. If the developers wanted so badly to feature the bat cave for that precious fanservice, but found themselves in this conundrum of HOW when the asylum is so far away, all they had to do was make it a flashback. Hell, they could have given us the whole mansion in that flashback as well, not entirely unlike fooling around and learning the mechanics in Lara Croft's home. Would have been cozy.
The design of the asylum, likewise, relishes in excess. The floor plan is so weird and many of the rooms so huge (with too many bland hallways in between) that it doesn't even look like a prison or asylum, supporting my point that each of these games with too many villains to tell an interesting story would have worked better as loosely connected episodes. A smaller asylum for a shorter story.
There's more, but the bat cave is the dumbest thing in the game so far and my gameplay complaints are mostly the same as with City.If your criticisms of Arkham Asylum currently amount to "his batcave is too big" and "the floor plan makes no sense", I have to say you're definitely scraping the bottom of the barrel.
I only did one NG+ and saved scummed most of the endings. I’m not wasting all that time just to get a different ending anymore in games.What NG cycle were you on? Because I'm only on 3. And spending a few hours doing something boring just for a pointless trophy isn't worth it to me.
I bounced off Xenoblade Chronicles pretty hard after a couple of hours after the game loaded me up with a lot of boring fetch quests.Xenoblade Chronicles: Definitive Edition
Persona 4 revived my interest in long story epic adventure and this looked ok.
So far, about 4 hours in, I'm mixed. The story and characters are ok, don't love it don't hate it, pretty standard fantasy stuff with some personality and I like the setting enough so far. Very cartoonish vibe but not cloyingly so and considering the age of the original I'm giving the style a lot slack so it's fine.
The combat is really weird. I knew it would be more active than an old school rpg but I was not prepared for the tutorial bombardment and the gut-wrenching notion that I'm going to have to memorize a lot of symbols and colors and an excel-sheet worthy mapping of commands and sequences. Because you control up to three characters but you really control one, and you press icons to tell him which attack to do but he does the attack whenever he feels like it (or something?) but then sometimes you have to execute certain status effects, but then also every action has a cool down so there's this awkward timing to everything... I dunno, man. It's interesting for sure but the combination of all the visual information plus the fact that I have to move my character around makes it really hard to wrap my head around. It just feels chaotic and stupid until some cool shit happens.
So far the fetch quests don't bother me after I read a suggestion to just grab some of them while doing main quests. As long as I'm at level with the enemies so I can progress that's all I care about. Fortunately when you kill however many of the enemy you need, the quest completes you don't have to go back to the fetch requester npc (so technically not a fetch quest?)I bounced off Xenoblade Chronicles pretty hard after a couple of hours after the game loaded me up with a lot of boring fetch quests.
Tangentially related, but Majuular did a retrospective on Xenogears, the first game in the series, and I thought it was really interesting.