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Worgen

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Whatever, just wash your hands.
Tried Brutal Legend again, six weeks later. I was grinning at the spirit of the game the whole time. Then it crashed again. Played only for about thirty minutes. Turned off AA and lowered the framerate from 120 to 60 and am all out of ideas.
Obviously karma is telling you that you aren't allowed to play something you enjoy, you have to play games that most other people like that you only like to complain about.
 
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NerfedFalcon

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See you in a few months :D
Yeah, admittedly I haven't been playing it as much as I could or should have. Don't know why, I just haven't been motivated to play it as much as I have been to run raids in Old School Runescape to get a 1/50 item (that I still haven't gotten in 38 raids) that I need to complete a different major task. That's the kind of game it is: to do a thing, you realize you need or want another thing, and getting that thing takes even longer than it might have to try and get the first thing without it. The process is the point, and that's something not everyone's into, but it's been taking up a lot of my time and energy lately.

Anyway, I left off at the First Shrine, if that gives you an idea of how much I've played so far and where I'd be starting from next time.

...Actually, in desperation, I've fallen back on a plan I last used several years ago: to motivate myself to play a game I actually want to play, I'm going to play one of the worst games I own: Sonic the Hedgehog 2006. Maybe I'll finish it, maybe I'll finally get back on Silksong. Either way, I'm sure it'll be memorable.
 
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XsjadoBlaydette

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It's recently come to attention that the bland looking horror first person bumbler (FPB, if you don't know, now you know) 'Madison' is apparently the scientifically most scary game evahhhh. A claim warranting a raised eyebrow of incredulity so large it rips a new hole in the planet's ozone layer. Cos when some asshole in entertainment say this kind of crap, all I envision for their method is a room full of Adderall-wracked twinks twitching and yelping at even the mildest jumpscare, even when it's just someone else's phone going off.

Despite yonder reservations, as an emotionally-dead creature of habit who can only feel anything in life through the medium of intense fear, dread and anxiety, I have to at least peek at what they think justifies such bold yapping. After getting lost in the other horror 'Visage' to the point the alleged ghosties appeared to flat out, uhh...ghost me so every time I load up the game file I'm aimlessly wandering around an empty house with fuck-bugger nothing and no-one going on at all till I just get bored and quit again* (seriously did the ghost pop down the local ghost pub for a ghost pint or something?? Has anyone completed this game before?!) there is slight hope Madison won't fall into that cycle, for the hypothetical Adderall twinks imaged wholesale in my mind surely surely wouldn't have the attention spans to return such, uh, alleged results.

It's still downloading though, internet is fucked for some reason and I had to yap, apologies. Just ploughing through Hell is Us meanwhile. Very intriguing sorry of dealio it is. It's definitely ain't death stranding and it certainly ain't dark souls. It might be trying to do commentary on current worldwide events, it might not be. Am wary if anything is due to how much of an ignorance minefield the whole nightmare has been from inception, where even the best intentioned people can so often still come out with the most disappointing takes.

Tried a bit of the Fate game that's a warriors game I think? But it doesn't have warriors in the title? Are they even allowed to do that? Feels illegal. Anyway, Fate/Samurai Remnant ...hmm am.guessing it's based on some pre-existing anime as there's clips of honestly pretty cool art stuff going on. But my failure to be able to take seriously a load of bushy-eyed twinks acting and talking so dramatically self-serious while doing war crimes or resisting war crimes or taking revenge on war crimes, makes it a tad tougher to vibe with on the level it wants me to.
 
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Dalisclock

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Yeah, admittedly I haven't been playing it as much as I could or should have. Don't know why, I just haven't been motivated to play it as much as I have been to run raids in Old School Runescape to get a 1/50 item (that I still haven't gotten in 38 raids) that I need to complete a different major task. That's the kind of game it is: to do a thing, you realize you need or want another thing, and getting that thing takes even longer than it might have to try and get the first thing without it. The process is the point, and that's something not everyone's into, but it's been taking up a lot of my time and energy lately.

Anyway, I left off at the First Shrine, if that gives you an idea of how much I've played so far and where I'd be starting from next time.

...Actually, in desperation, I've fallen back on a plan I last used several years ago: to motivate myself to play a game I actually want to play, I'm going to play one of the worst games I own: Sonic the Hedgehog 2006. Maybe I'll finish it, maybe I'll finally get back on Silksong. Either way, I'm sure it'll be memorable.
I haven't played it because I'm in the middle of like 3 other games right now(HELP! I HAVE A PROBLEM!) along with personal projects, dealing with family bullshit and such, but I have been listening to the discourse and apparently it's quite difficult and I know on the Second Wind Podcast Yahtzee was talking about how he just fucking gave up at one point because he was tired of dealing with all the BS it kept tossing at him.

I heard, IDK who, maybe Pat and Woolie from CastleSuperBeast saying that essentially Silksong seems to be designed with the mindset you've already mastered HK and you'te coming in straight off that, so HK is essentially Act 1 with SS being Act 2 or something. The fact SS started as a DLC for HK kind of explains a lot(I may be imagining that last part).

Though I think Pat said something like "This is what happens when you have 3 guys who spent 7 years fucking playing the shit out of this thing constantly and apparently building the difficultly off of that!" which was interesting to ponder.

Yeah, I wish I had something useful to say on my own. I probably won't play it for months and it'll no doubt have numerous patches by then to rebalance or maybe even add some QoL features or something.

Anyway, best of luck and I hope you do have fun.
 
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Bartholen

At age 6 I was born without a face
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I think I'm finally done with E33. It has a very robust end/postgame, one of the best I've experienced. Once you've overleveled yourself beyond the story's capabilities, you kind of enter a new phase of the game, where the game basically goes: "So you think you're broken huh? No, this is broken!" It's best demonstrated by the two biggest postgame superbosses, Clea and Simon.

The first fight is basically a puzzle: the boss takes a ridiculous amount of turns, summoning like 10-hit long combos, and heals every turn for half a million hp, which is something even in the endgame you will not be able to keep up with unless you start researching specific strats or cheese methods. I managed to basically one-shot the boss with a combination of Mark, Virtuoso Stance and Gommage, dealing over 10 million hp in one hit. It's not some gigabrain thing, but I was pretty pleased with myself.

Then there's the other superboss, Simon. This is the game's equivalent of Malenia, a completely broken and unfun boss that's basically a bragging rights fight. It basically requires you to break the game to the utmost, and even then you have to be a parry god among parry gods to have even a hope of winning. His status as the game's most deliberately broken boss is best signified by him being the only one in the game to have a fakeout death screen, like a Dark Souls boss. Most bosses that have second phases will merely remain with a sliver of their health, but Simon is a classic fakeout. I love this game and am decent at it, but I'm not so fucking autistic that I'd ever spend time trying to beat him. I'll leave the 15-hour boss marathons to people who do this professionally.
 

NerfedFalcon

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Sonic 06: It's bad, but even if you've heard why it's bad or seen footage, it's difficult to fully comprehend unless you've actually played it yourself. The biggest issue that I have is that Sonic just isn't fast. Compared to the 6th-gen titles, it basically isn't possible to reach the same movement speeds those games get to, even with springs or boost pads, and the 'Mach Speed' sections make it completely artificial on top of killing his ability to move sideways... at the same time as you really need to be able to move sideways quickly to avoid obstacles. Ironically, a lot of the town missions feel better to play by being in a compact space that you don't need to move 'quickly' across as much, so Sonic's lower top speed isn't as glaring an issue as in the regular levels.

Fuck Silver's boss fight. That's badly designed on the surface and should never have made it out of testing, except that they clearly didn't do any testing. (Pro tip: The slide attack is more reliable for getting in and out in time than the homing attack.)

I'm probably going to keep playing it for a while; though it is pretty bad and occasionally frustrating, I'm nowhere near my limit for frustration or bad design yet. It isn't close to the worst game of all time yet, and I still need to see if and how it gets there.
 
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Old_Hunter_77

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Since I can't muster any give-a-shit right now to go back to Xenoblade, I have a few days left in my current Gamepass subscription, and a weekend to myself (as of now), I'll give E33 another go, this time on easy mode, to see if the story and world hook me at some point.
While the combat was the main blocker for me, there was also the fact that while positive reviews praised the opening of the game- its tone and characters- that stuff actually threw me off as well. Too precious and self-serious. I mean I didn't hate it or anything it just didn't have personality. Which would be fine- I expect a long game to take its time to work its magic- but that is just so opposite of everyone else's experience with the game's opening. So we'll see if spending time with these characters for a few more hours will do it. I'll commit myself to at least finishing "act 1"
 
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Old_Hunter_77

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Oh damn I forgot this stupid game also has unicolor environments with no minimaps. Ok, commitment over lol
 

NerfedFalcon

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I've heard the opinion a fair bit lately that Sonic 06 actually would've been a good game if it had been given another year to fix some of the glitches and control problems. And while the game does have quite a lot of those, especially in the snowboard sections at the start of Sonic's White Acropolis and Crisis City, "that alone is insufficient" when you consider how much just actual Bad Game Design there is. Case in point: Crisis City's ending Mach Speed section, where there are multiple obstacles set up at the precise positioning to kill you the instant your recovery I-frames wear off, since you can't control Sonic during that time. And, sure, if you dodge the first obstacle, the second one is unlikely to kill you, but with how little control you have in Mach Speed in general, as well as cars coming from behind that you can't see, that's a much taller ask than it sounds. Like as not, that particular piece of bad design would've gone overlooked in testing along with quite a few others.

What I'm trying to say is, no, "Sonic 07" would not have saved the series from declining, or boost gameplay, or The Meta Era (which I don't even like as a name but it's what's agreed upon). At best it would've been slightly better than what we got in 2006. P-06 is not a game that could've been made in 2007; you'd need actual time travel for that.
 

bluegate

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After about a year I decided to pick up Digimon Survive again and ugh, is it still a slog and not very fun to play as a game.
 

NerfedFalcon

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Sonic 06: There's multiple levels in this game where I just can't figure out where I'm supposed to be going, which - discounting Knuckles and Rouge's stages in SA2 - that's only ever happened in a couple of previous games, and not more than once in the same game. Flame Core (Knuckles's part, but also the dark room just before it) and Radical Train (after the second switch, when you jump onto the rails) both have this problem back to back. And though it isn't quite the same thing, Iblis in between has a bad habit of pointing the camera anywhere except at Iblis, so you can't see where it is or which absurdly telegraphed attack it's using (not that that really makes it difficult, but still).

It's like they're trying to hit the checklist of every possible way the game could potentially be bad.

Also, it could definitely be a whole lot clearer that the giant TV screen in the middle of New City is a shop, because the Castle Town shop being a person inside a physical store made me think that that was going to be how shops were handled for the whole game; apparently not.
 

Drathnoxis

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Started playing Returnal and I kind of hate it. First off it's barely a roguelike, it's just the rooms and items get shuffled around every time you play and it sucks. It's so repetitive, you keep needing to search the same rooms, fighting the same enemies every time to pick up all the items that barely make a difference. I also hate how when you shoot an enemy their money goes flying everywhere and you have to run around and collect it in around 2 seconds and you'll never get it all, and melee sucks and sometimes doesn't lock onto the enemy correctly leaving my character wide open to take damage. I hate how it's a bullet hell but your movement options are super limited and sometimes you'll get blindsided by an enemy behind you. I hate how there's a bonus that you build up for not taking damage because if you take any damage the run instantly becomes disadvantaged, same with health kits increasing your max health when full. I hate those Groot looking enemies that teleport constantly, and have homing missiles. I hate how there's artifacts that give you life leech and lower the requirements to increase your max health because they are just about the only ones worth having! I also hate how they've used the haptic feedback on the controller to not communicate anything meaningful from a gameplay perspective but to tell me about useless things like the fact that its raining. I also hate how often weapons drop from chests, especially because if your proficiency hasn't leveled up it's just a waste because it won't be stronger.

It's like the game was designed to be as frustrating as possible.
 
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Worgen

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Whatever, just wash your hands.
Beat Silksong, it was awesome and probably the top of my metroidvania list... maybe I should call it a Silksong list now.

Still also playing Tower Domination, its such a good tower def game. Unlocked most of the stuff, but its still really fun.

Also, Cultic chapter 2 released and its pretty good. More Cultic is always good, but the first few levels kinda feel like they are thematically similar to levels from chapter 1, but with more cops and the cops are some of the most dangerous enemies since they have much more survival instinct then the cultists do, also armored guys with gas grenades and semiauto shotguns. Some of the levels are really long which is kind of annoying, but the music is still absolute killer.
 

XsjadoBlaydette

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Ruffy and Riverside
Sort puzzle platformer about swapping any textures and with it physical effects around to change world n environment parts. Is cute idea and all, but, have you ever had those moments when everything seems pleasant harmless twee fun until you slow down just a moment, take a breathe, gather bearings, except this time you look around everything feels different, like a sudden vibe shift took place yet nothing outwardly appears to have changed, what was once friendly now feels threatening, did they change or have I? They still smile, yet...there's a menace hadn't noticed before? the cosy now unsafe, the pleasantries now anxieties, but why?
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something about the eyes...
1000015239.jpg

seem
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ravenous
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or all the worst versions of horny and high.
 
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Devolver Digital has a Steam sale so I picked up Gris, Katana Zero, Hotline Miami and The Red Strings Club. Haven’t played any of them yet but they were cheap for when the mood strikes.

Started another NG+ in ER and speed ran to the respec point to use the Obsidian Lamina scythe, which had a really good skill. Very high poise damage as well as bleed, plus it encourages not using lock on since the skill is based on positioning. Makes every fight feel fresh in a way,

Also been playing The Killing Antidote here and there, which is basically a waifu RE but with arguably better gameplay mechanics and shooting. It’s lower budget of course but feels like at least most of that was put into the gameplay, aside from the protagonist dress up stuff.
 
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Bedinsis

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Playing Hollow Knight. The Silksong release made me realize that I probably should finish the game off.

I have beaten the final boss for the ending. I am now trying to defeat The Radiance.
 

XsjadoBlaydette

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Voidwrought
2D metroidvania like a mix between hollow knight, cutsified darkest dungeon's art style and that game the dev of Spiritfarer made before Spiritfarer who's name currently escapes me. Soundtrack and sound design are peak here, the music is sweeping layered dramatic overtures with early game track giving a distinct Perfect Dark callback with added middle eastern scale curves. The first boss being a hybrid of stone and ancient mystical technology sounded crunchy. For a short while the platforming was a tad annoying without a ledge grab ability meaning if you don't jump most gaps the very last nanosecond of a run up, you gonna fail. However, as if the game heard my prayers and reached into the past, a literal ledge grab was unlocked after said first boss. Haven't heard much of any talk about this one at all, so maybe it turns to complete shite after, but so far is giving pretty surprising solid first impression!





Dying Light The Sexy Beast
Standalone dlc, the best version of all dlc's. It's a streamlined version of the main game, except now with RoidRage as an embraced mechanic. And when I say embraced I mean full on "pump all that nasty shit right into my veins now doctor nurse!" Cos Kyle crane (krayne?) is back from the first game bringing with the same iconic resident evil voice actor for the protagonist. Who returns from a lengthy sabbatical rivsling MGS's Raiden backstory full of evil science experiments and torture forced upon him, which he ain't chuffed about, unsurprisingly. Inevitably, shit goes down, and game starts with you having to escape evil science laboratory initially on your tumtum belly like MGSV's intro - thankfully is way more merciful with your time at least here.Though hadn't noticed his hairy arms before, were they always this hairy?? Almost thought it was a werewolf game for a sec there, omg! The location is, frankly, beautiful - European castles and quaint yet dense and overgrown villagery full of details and small familiarities (something about daily menus outside local restaurants and cafes being a written in chalk on small darling chalkboards just tickles the few specific neurons of cosiness) Tutorialisng seems more steadily paced for some reason, making it feel more of a jumping off ramp (heh) for potential newcomers. Personally never been into fist stuff though so the new RoidRage power upgrade mode/skill tree is boring and uninspired to me, but I'm aware there's plenty people out there who dabble in fist work so maybe it's for them. Enjoying it nonetheless. Am guessing no point in adding trailer here, as people have probably known for a long whiles already if they're interested or not.




Knights n Bikes
Look, am simple woodland creature, I see double fine, I dabble and dine, k? This is double fine, what else needs to be said? Details? Haven't your parents warned the devil lurks there??

Ok one detail, french sad rainy accordion playing notes after each convo line button press at start is 🤌peak🤌


Decarnation
Literally only got this due to the sheer intriguesomeness of the cover art. I mean, come on...
 
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bluegate

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Been beating my head against a wall trying to get the first place in Roach Race in Cyberpunk 2077.