Ghosts of Tsushima Review thread

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BrawlMan

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I got the game installed, but will play later on the weekend. Too tired from earlier this week and need a rest.
 

Ezekiel

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Another Steam seasonal sale and again I look at Ghost of Tsushima's 40 dollar price and think it's too much for generic hand-holding open world slop. I wanna play it, but I'm so sure I'll get bored.



Lol, what is this shit? A demon yell? I thought the games were somewhat grounded.
 

Brokencontroller

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Another Steam seasonal sale and again I look at Ghost of Tsushima's 40 dollar price and think it's too much for generic hand-holding open world slop. I wanna play it, but I'm so sure I'll get bored.



Lol, what is this shit? A demon yell? I thought the games were somewhat grounded.
I feel like open world games are what they are. Ghosts is not a bad open world game as far as those game go, but every open world game is limited by whatever core gameplay they establish within it. Meaning that puzzles have to function around the limitations of movement and combat, as well as any other activity. Unless you throw 6000 mini games into the world like FF7 did which isn't a great idea because it ruins the flow and pulls you out of the experience.

I feel like Yotei is going to suffer from "Well it's a sequel so we need to make it bigger/better/bloated and give her super powers because realism is boring." Aka the Saint's Row 4 approach.
 

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feel like Yotei is going to suffer from "Well it's a sequel so we need to make it bigger/better/bloated and give her super powers because realism is boring." Aka the Saint's Row 4 approach.
The developers pretty much admitted they weren't going to do that. They added some more content and streamlined, a few things, but the content's almost the same size. Just slightly bigger than the first game
 

Brokencontroller

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The developers pretty much admitted they weren't going to do that. They added some more content and streamlined, a few things, but the content's almost the same size. Just slightly bigger than the first game
well I mean she has super powers shown off right in the video which is at least one of the things I said.
 

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well I mean she has super powers shown off right in the video which is at least one of the things I said.
So did Jin. Though similar to him, it's mostly adrenaline, slight of hand, and the opponents either getting scared, cowardly, or superstitious. The same tactics Batman uses.
 

Brokencontroller

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So did Jin. Though similar to him, it's mostly adrenaline, slight of hand, and the opponents either getting scared, cowardly, or superstitious. The same tactics Batman uses.
What superpower did Jin have? It's been years since i've touched Ghosts but I can't recall a blatant superpower he had, versus Izo (or whatever her name is) being able to terrify with a shout that conjures wind. Jin terrified from his skills not from powers that I can recall, he definitely WAS more of a Batman like you say.
 

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What superpower did Jin have? It's been years since i've touched Ghosts but I can't recall a blatant superpower he had, versus Izo (or whatever her name is) being able to terrify with a shout that conjures wind. Jin terrified from his skills not from powers that I can recall, he definitely WAS more of a Batman like you say.
Exactly everything like i've meant beforehand. The power of theatrics. Atsu is more than likely no different other than maybe a few exceptions. I really don't care, and i'm here to have a fun time. I have not started the game yet, but it is fully installed.
 

Brokencontroller

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Exactly everything like i've meant beforehand. The power of theatrics. Atsu is more than likely no different other than maybe a few exceptions. I really don't care, and i'm here to have a fun time. I have not started the game yet, but it is fully installed.
I've only played the first mission intro thing. Basically the first combat tutorial, I really like that you can grab fallen enemy weapons and throw them. That's cool as shit and makes sense.

I'm really interested in seeing how they made Atsu (thanks for the name) different from Jin, because I don't think the she is going to suffer from the same dilema of trying to be honorable and even in the tutorial it's clear she's just out to murder the people who killed her family and she'll do whatever to get it done.
 

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really interested in seeing how they made Atsu (thanks for the name) different from Jin, because I don't think the she is going to suffer from the same dilema of trying to be honorable and even in the tutorial it's clear she's just out to murder the people who killed her family and she'll do whatever to get it done.
Exactly. The developers made this clear too. She is basically Lady Snow Blood.
 

Dreiko

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I've only played the first mission intro thing. Basically the first combat tutorial, I really like that you can grab fallen enemy weapons and throw them. That's cool as shit and makes sense.

I'm really interested in seeing how they made Atsu (thanks for the name) different from Jin, because I don't think the she is going to suffer from the same dilema of trying to be honorable and even in the tutorial it's clear she's just out to murder the people who killed her family and she'll do whatever to get it done.
There is no dilemma, you just play honorable unless you're in the story missions that force you not to and make up the tactical disadvantage through godlike moves!


You can't hear Kazuya Nakai voicing a samurai char like Jin and not feel Roronoa Zoro judging you for backstabbing a dude when you could honorably decapitate him instead.


What superpower did Jin have? It's been years since i've touched Ghosts but I can't recall a blatant superpower he had, versus Izo (or whatever her name is) being able to terrify with a shout that conjures wind. Jin terrified from his skills not from powers that I can recall, he definitely WAS more of a Batman like you say.
It's all mystical godlike skill. He's just a sword saint. So good with the sword that he "seems" to be employing some sort of magic but no he's just really graceful fast and precise.
 

Brokencontroller

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There is no dilemma, you just play honorable unless you're in the story missions that force you not to and make up the tactical disadvantage through godlike moves!
gameplay wise sure. but storywise it is meant to pull on Jin's ethics even if the player doesn't feel the same way.

In fact I think that divisive theme Jin feels throughout the story is sort of fails in essence because the player has no such qualms and we dont care about his honor. It might have been interesting for there to be a Infamous-like system of being honorable and dueling everyone openly or sneaking like ghost and affect the players choice about the gameplay in that way. However that would be far more work storyline wise. Or just have missions where you MUST sneak and be dishonorable because of story reasons so that no matter what the player chooses in the moment to moment open world encounters, the player will have been forced to kill from the shadows sometimes. I know the tutorial mission forces this, but it could be more broad for later missions.

Doesn't really matter, the game was overall fine in the end and this new one doesn't deal with that conflict so who cares?
 
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Dreiko

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gameplay wise sure. but storywise it is meant to pull on Jin's ethics even if the player doesn't feel the same way.

In fact I think that divisive theme Jin feels throughout the story is sort of fails in essence because the player has no such qualms and we dont care about his honor. It might have been interesting for there to be a Infamous-like system of being honorable and dueling everyone openly or sneaking like ghost and affect the players choice about the gameplay in that way. However that would be far more work storyline wise. Or just have missions where you MUST sneak and be dishonorable because of story reasons so that no matter what the player chooses in the moment to moment open world encounters, the player will have been forced to kill from the shadows sometimes. I know the tutorial mission forces this, but it could be more broad for later missions.

Doesn't really matter, the game was overall fine in the end and this new one doesn't deal with that conflict so who cares?
Oh I totally cared about his honor. I guess it depends on how much samurai stuff you've consumed but I was fully in character the entire way through the storytelling in the game. I was fully in character. No sneak attacks, wait for the enemy to complete their transformation or pose before hitting em.


I guess if you have no context and whatnot you may not go in thinking you have to be a honorable samurai but I'm an avid Kurosawa fan and speak Japanese so this is my thing lol.


And because of that I actually did hate those few times the game forced you to be sneaky. I think it was just a tutorial to the game mechanics with some story to go with it but either way it felt dirty. I get why they were there but I kinda wish you could do like a full honor playthrough somehow.
 
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Worgen

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Whatever, just wash your hands.

bluegate

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Lol, what is this shit? A demon yell? I thought the games were somewhat grounded.
She just screams to intimidate her opponents and it being an old-timey superstitious time, they get scared.

For someone who likes to go around trying to dissect and analyse games, you're really bad at simple context clues aren't ya?

A 9 minute Dunkey video? Time for some fun.
 

Ezekiel

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She just screams to intimidate her opponents and it being an old-timey superstitious time, they get scared.
Well then, that's just hilariously stupid.

By the way, are cavalry not able to ride the protagonist down in the first game? They both get off their horses in this video, to stand around and wait their turns like the infantry. No, not even waiting for their turns; most of them wait for her attack.
 
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