The Great Final Fantasy Retrospective - Let's Mosey

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CriticalGaming

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We had this discussion in the FF7 Rebirth thread. But yeah they're taking too long to make games for no real reason.

And Woolie is wrong by saying that reduction in dev time has to require scope reduction or massive crunch. Square is big enough that they could dedicate a couple of studios to making FF games that rotate, so that each studio has 3-4 years of dev time per entry and just rotate releases like Call of Duty does. If you did it that way you could have a new FF game every 18 months easily.
 

BrawlMan

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And Woolie is wrong by saying that reduction in dev time has to require scope reduction or massive crunch
Scope reduction would help keep things focused, but I don't think why he thinks a massive crunch would. Though i'm I think he's more so talking hypothetical on the bad crunch than anything. Scope creap are hurting a lot of these games.

Square is big enough that they could dedicate a couple of studios to making FF games that rotate, so that each studio has 3-4 years of dev time per entry and just rotate releases like Call of Duty does. If you did it that way you could have a new FF game every 18 months easily.
They more or less say this later in the video, and even bring up Capcom with Resident Evil. In addition, Capcom also, make sure as the focus on smaller projects and try new ideas. Square does this some of the time but they should do it more often.

Top comment from the video.
14 years between FF1 and FFX
14 years between FFXIII and FFXVI
Crazy on its own, but also one of the best cases to argue that the chase for graphics is kinda meaningless now.
 

Brokencontroller

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Top comment from the video.
But I dont think graphics are necessarily the issue when it comes to development times. Great graphics can be shitted out pretty easily these days with the tools developers have. i think there is another problem at Square that's causing games to take way too long and i think it's likely a management bottleneck. Yoshi P himself said in FF14 documentaries that he basically had to go to the bosses and put his foot down with "So here's the deal, if you want this fixed we gotta do X,Y,Z or just cancel the fucking thing." because they didn't know what to do. Ultimately they gave him that freedom and it worked out. But I doubt other teams are given that go ahead so development must be really fucking slow.
 

BrawlMan

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But I dont think graphics are necessarily the issue when it comes to development times.
No, but it is when these fools keep gaslighting themselves or trying to justify being overly expensive as fuck. It's why it takes forever to even get a new mainline FF game. I can't blame the kids on focusing on other things or getting their RPG fix elsewhere for a better and cheaper value.