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Dalisclock

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Finished the Guarma section of RDR2 and reunited with the rest of the gang.

So I'm honestly not sure what was up with that particular section. Suddenly you're locked away from the map on a tropical island that has it's own much smaller map, but there's almost nothing to do there other then a series of linear story missions(with one optional stranger mission) and the missions pretty much flow one right into the other so it's questionable why they even bothered making a mini-map. It's almost like I somehow wandered into a discount uncharted level(and I like Uncharted, but if I wanted that, I'd play that). The island is shown to be a lot bigger than the part you get to visit but you can only explore a fraction of that. And then after like an hour or two you're back to the main map and the story continues like none of it mattered at all.

I guess it's supposed to be an ironic counterpoint to Dutch's newfound T A H I T I "Plan" but it feels like it doesn't really work well enough to do that because it gets almost no development and you spend so little time there. It doesn't even really work as a series of action sequences because the set piece just after you get back where The gang has to fight off a Pinkerton Assault after Bill leads them to their new camp is far better executed then almost all of Guarma. The other possibility is Guarma at one point was meant to be a seperate open world map and had to be curtailed drastically due to running out of time, which I've heard was an issue with this game(like how New Austin is locked out till late game and Mexico is completely inaccessible despite being surprisingly detailed).

On a minor note, having the subtitles on actually makes some of the foreign language encounters a lot more interesting, because there's an automatic translation even though the characters don't actually know the language. In the bit where Dutch and Arthur are dealing with the Spanish Speaking Lady in the Guarma Cave, you can clearly tell what she's saying and what he's saying don't match up. Also interesting, Dutch pays her with a gold bar presumably worth $500(since the other gold bars in game are worth that much) which would worth quite a bit($14,000 or so) in today's money. And then she asks for more money, which begs the question WTF he promised her/what was she expecting.
 
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Baffle

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Overwatch. There's loads of characters I've never seen before and no idea how they play. Good luck anyone on my team!
 

Chimpzy

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Suikoden V

That thread about that kickstarter by the creators of this series reminded me I still had one of these unplayed in my backlog, so might as well. Played the intro so far. Discovered this has random battles. At a 'classic' rate. That sure isn't going to annoy the fuck out of me, no sir. That's one mechanic I'm glad jrpg's have mostly put out to pasture. At least it seems like battles are fairly quick in this. Still, only like an hour in, mustn't judge too quickly on only one aspect.
 

Johnny Novgorod

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Fall Guys: Ultimate Knockout

Got this free with PS Plus. Fair enough. Its value is probably closer to $0 than to whatever its nominal cost. Fun for one session, gets repetitive pretty quickly. Since the level up system is worthless and every unlock is purely cosmetic there's nothing really to work towards and as soon as you've won at least one tournament (and I already have) you've experienced just about everything the game has to offer. Play a little too long and it boils down to either working out the exploit for each race track. Can't imagine anybody getting competitive about it, frankly. Minigames could use a little more variety too. Had my 2 hours of fun, probably will never play it again.
 
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Johnny Novgorod

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People already have for a couple weeks now. I'm still not getting it, even if it's free on PSN.
I mean competitive like how some people turn the one MMO into their life like LoL or Fortnite. Apparently some people are already hacking on PC.
 

Dalisclock

Making lemons combustible again
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Still working RDR2.

Chapter 5 was mostly a kinda pointless but chapter 6 so far feels like it makes up for it. All of the side missions(and even some of the main ones) feel like they're structured around Arthur trying to achieve his Redemption of a sort. The Strauss Collection missions now allow Arthur to just Absolve the debt and a number of other mission allow Arthur to turn down the reward and/or help the person out by giving them money to hopefully find a better life. The two missions with Ms. Downs and her son are particularly poignant, where she has every reason to hate his guts and Arthur to his credit, recognizes that and still tries to do right. Unlike the first game, where Johns Redemption came with his final Sacrifice for his Family, Arthurs(so far at least) is a combination of trying to make peace with himself using the short time he has left and well as trying to give some others a 2nd chance they wouldn't have otherwise had.

Which serves a sublime contrast to the increasingly hellish situation the gang finds themselves in, particularly showcased in the "Murfree Country" mission where it feels like they're descending into a hellish place during the assault on the caves and the gang is slowly coming apart at the seems. And Watching Arthur slowly waste away from TB is fucking brutal. I know TB takes a much longer time to actually progress that far but honestly I don't think I'd want to watch this terminal illness dragged out considering how rough in the compressed timeline it's depicted on in game

Also, Dutch is a fucking idiot. "We can't go to Blackwater to get the money because we pulled a disastrous robbery but we can go back to St. Denis because they won't be expecting us because we pulled a disaster major robbery there."Hell, Dutch, considering the Pinkertons know you were last operating near St. Denis, Blackwater is probably a lot safer to go back to now because they're looking at you on the other side of the map now..Dutch is well read enough and presumably smart enough to at least considered that the Pinkertons, as numerous as they are, can't be everywhere at once.

Oh, sorry, Dutch has a "PLAN".
 
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hanselthecaretaker

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Still working RDR2.

Chapter 5 was mostly a kinda pointless but chapter 6 so far feels like it makes up for it. All of the side missions(and even some of the main ones) feel like they're structured around Arthur trying to achieve his Redemption of a sort. The Strauss Collection missions now allow Arthur to just Absolve the debt and a number of other mission allow Arthur to turn down the reward and/or help the person out by giving them money to hopefully find a better life. The two missions with Ms. Downs and her son are particularly poignant, where she has every reason to hate his guts and Arthur to his credit, recognizes that and still tries to do right. Unlike the first game, where Johns Redemption came with his final Sacrifice for his Family, Arthurs(so far at least) is a combination of trying to make peace with himself using the short time he has left and well as trying to give some others a 2nd chance they wouldn't have otherwise had.

Which serves a sublime contrast to the increasingly hellish situation the gang finds themselves in, particularly showcased in the "Murfree Country" mission where it feels like they're descending into a hellish place during the assault on the caves and the gang is slowly coming apart at the seems. And Watching Arthur slowly waste away from TB is fucking brutal. I know TB takes a much longer time to actually progress that far but honestly I don't think I'd want to watch this terminal illness dragged out considering how rough in the compressed timeline it's depicted on in game

Also, Dutch is a fucking idiot. "We can't go to Blackwater to get the money because we pulled a disastrous robbery but we can go back to St. Denis because they won't be expecting us because we pulled a disaster major robbery there."Hell, Dutch, considering the Pinkertons know you were last operating near St. Denis, Blackwater is probably a lot safer to go back to now because they're looking at you on the other side of the map now..Dutch is well read enough and presumably smart enough to at least considered that the Pinkertons, as numerous as they are, can't be everywhere at once.

Oh, sorry, Dutch has a "PLAN".
Dutch’s gift was charisma and even compassion to an extent, but really should’ve left the “planning” part up to Hosea, as he was his compass. His personality wasn’t geared to handle the stresses, unpredictability and ultimately the responsibility of a sole leadership role. Also being too easily manipulated by the likes of Micah didn’t help anything. There are some late game spoilers here but it’s an interesting analysis to watch when you’re done -

 
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Dalisclock

Making lemons combustible again
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Dutch’s gift was charisma and even compassion to an extent, but really should’ve left the “planning” part up to Hosea, as he was his compass. His personality wasn’t geared to handle the stresses, unpredictability and ultimately the responsibility of a sole leadership role. Also being too easily manipulated by the likes of Micah didn’t help anything. There are some late game spoilers here but it’s an interesting analysis to watch when you’re done -

Oh, I totally agree. And of course, it's worth mentioning by that point Dutch had started to seriously lose his shit and wasn't thinking straight, no doubt in large part due to the head injury in the trolley call accident but there are hints earlier that Dutch is flailing at times. The biggest and most obvious red flag was inexplicably shooting Heidi McCourt during the Blackwater robbery, which nobody can provide an adequate explanation for and everyone(including Dutch when directly questioned) quickly changes the subject the moment it's brought up.

I was just venting because watching Dutch make so many Amatuer hour mistakes in the later from chapter 4(though his "plan" in chapter 3 was pretty weak as well) onwards is astounding, especially how many of them seem like bad ideas from the outset(the St. Denis Bank Job just screamed "TRAP" to me even before it all went to hell) and they proceed anyway because either nobody notices or nobody has the courage to cross dutch and tell him he's wrong. Micah just brownnoses him and thus Dutch takes his advise way too often.

And arguably, he does run the gang like a cult, given his obsession with loyalty to him and the closest thing to a 2nd in command was Hosea. Arthur should arguably be next in line but Dutch doesn't treat him that way and nobody, including Arthur, wants to or can challenge Dutch for leadership.
 

hanselthecaretaker

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Oh, I totally agree. And of course, it's worth mentioning by that point Dutch had started to seriously lose his shit and wasn't thinking straight, no doubt in large part due to the head injury in the trolley call accident but there are hints earlier that Dutch is flailing at times. The biggest and most obvious red flag was inexplicably shooting Heidi McCourt during the Blackwater robbery, which nobody can provide an adequate explanation for and everyone(including Dutch when directly questioned) quickly changes the subject the moment it's brought up.

I was just venting because watching Dutch make so many Amatuer hour mistakes in the later from chapter 4(though his "plan" in chapter 3 was pretty weak as well) onwards is astounding, especially how many of them seem like bad ideas from the outset(the St. Denis Bank Job just screamed "TRAP" to me even before it all went to hell) and they proceed anyway because either nobody notices or nobody has the courage to cross dutch and tell him he's wrong. Micah just brownnoses him and thus Dutch takes his advise way too often.

And arguably, he does run the gang like a cult, given his obsession with loyalty to him and the closest thing to a 2nd in command was Hosea. Arthur should arguably be next in line but Dutch doesn't treat him that way and nobody, including Arthur, wants to or can challenge Dutch for leadership.
Hosea was really the only one who freely spoke his mind, and strongly objected to the Saint Denis heist but Arthur was still too loyal to Dutch to vote against him by the start of chapter 6 (or was that the end of 4). Would love to know the details of Blackwater but it’ll probably remain largely a mystery. Perhaps for the best.



I forgot about Uncle. He can freely speak his mind too.

 
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Samtemdo8

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Far Cry 2 Modded with SweetFX, Bug Fixing Patch, and Dylan's Realism Mod

Best possible Far Cry 2 experience.

The most empty and repetitive Far Cry game by far.....yet I can't stop playing it and enjoying the game.

And I still have no idea why this game still looks good today. The Grass and Trees and Fire effects especially.
 
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hanselthecaretaker

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Far Cry 2 Modded with SweetFX, Bug Fixing Patch, and Dylan's Realism Mod

Best possible Far Cry 2 experience.

The most empty and repetitive Far Cry game by far.....yet I can't stop playing it and enjoying the game.

And I still have no idea why this game still looks good today. The Grass and Trees and Fire effects especially.

I may have to check that out sometime. Had reinstalled it a few years ago playing on the highest difficulty and it was pretty intense. Like playing cat and mouse, and it felt like a gritty survival game where every bullet needed to count.
 

Kyrian007

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Far Cry 2 Modded with SweetFX, Bug Fixing Patch, and Dylan's Realism Mod

Best possible Far Cry 2 experience.

The most empty and repetitive Far Cry game by far.....yet I can't stop playing it and enjoying the game.

And I still have no idea why this game still looks good today. The Grass and Trees and Fire effects especially.
Its strange, I went back to playing another go through Far Cry 5. I really don't even think its a very good game... I just can't stop wanting to shoot those cultists. And it doesn't hurt that the southern half of the map looks like the place where I grew up. I know that supposedly the appeal of Far Cry was the "exotic" locations, but I much preferred the surreal aspect of a very Far Cry experience happening in an eerily familiar surrounding.
 

NerfedFalcon

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Its strange, I went back to playing another go through Far Cry 5. I really don't even think its a very good game... I just can't stop wanting to shoot those cultists. And it doesn't hurt that the southern half of the map looks like the place where I grew up. I know that supposedly the appeal of Far Cry was the "exotic" locations, but I much preferred the surreal aspect of a very Far Cry experience happening in an eerily familiar surrounding.
I've only ever played 3 and a very little bit of 1; would you recommend any of the others based on that or should I just stick to what I've got?
 

Samtemdo8

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I've only ever played 3 and a very little bit of 1; would you recommend any of the others based on that or should I just stick to what I've got?
Far Cry Primal I highly recommend for its radically unique setting. And by far the most digestible story.
 

Kyrian007

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I've only ever played 3 and a very little bit of 1; would you recommend any of the others based on that or should I just stick to what I've got?
Well, the best of the series without any doubt was Blood Dragon. The cornball/cheese factor and the 80's action movie nostalgia was fantastic. Plus it didn't overstay its welcome, it is just short enough. Two and one are very different animals from the others. Three is the best, but needed to be over at about the halfway point. It just needed to end after Vaas' death.

4... you have to reeeeeaaaallllyyy want more of the Far Cry gameplay to give it a shot. There's nothing wrong with it, it isn't bad. It's just, there's nothing to it. It's just more Far Cry. 5 is in kind of the same boat, it just appeals to me personally so I dig it. But otherwise its just more Far Cry. Primal, I can't say. I didn't bother, it looked like my least favorite parts of 4.

New Dawn... not really. It's just more 5, but less heart and the color pallet vomited on by a unicorn. They added a leveling system and some crafting and rpg elements... mostly to try and monetize it more than 5 (there was never any need to actually buy any of the stuff offered in 5.) But they just made it a little grind-ier and its still pretty easy to dismiss the microtransactions. New Dawn, they ruined it with monetizations... but didn't ruin it enough to actually make any serious money off the microtransactions.
 
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BrawlMan

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Played a few rounds of Ninja Warriors Once Again. Still one pf the best brawlers ever made, but I hate the fact that they took out scoring from SNES version and the best you can do with scoring is speedrunning/time attack. There should have been a score attack mode, a boss rush mode, and a time attack mode. Co-op is a neat feature, but both players share the same life bar. So both players better be at their A game.

Yaksha is best robo-kunoichi.