This board's aversion to Ubisoft games is well known, still a small sub-section of users (Me and @CriticialGaming) were apparently considering picking this game up. I remain a solid Ubisoft Game fan and as such it was an easy decision to pick AC:V up on release. So here's the official thread and I'll get going with my thoughts below, with the caveat that I'm only about 8 hours in and that is obviously nowhere near enough to say anything final on the story. I'll just assume familiarity with the latest AC games as to not have to make a super long post.
Good Stuff
The inventory system this time around is the best of the Nu-Assassin's Creed games. Gone is the dozen fare of trash weapons you pick up and recycle/sell and changing weapons every 5 minutes because you keep outleveling your gear. This time around the stats of equipment are fixed and equipment is much more sparse but unique. After 8 hours I've got exactly one full armor set, the one you get at the start, and one piece of one other set and two from a third. In terms of weapons I've got maybe 10, all of them one of a kind (except the hand axe, where you get a unique improved version early on). The idea is that you use the equipment that suits your playstyle and then improve its rarity so that you can upgrade the stats of individual gear pieces. To that you get blanket stat improvements in your skill tree (like +4 melee damage or +2 stealth damage). No more pointless loot and every time you see a gear piece icon on the map you want to get it to see what kind of weapon it is.
The map is gorgeous and not as cluttered. I remember booting up AC: Unity back in 2014 and almost panicking when I saw Paris covered in a gazillion and one icons. AC:Od inspired a similar level of dread when I realized just how big the map was and how many icons each area had. AC:V has fewer icons and most of them don't feel like stupid busy work a la "Burn the Silos" or "Clear the camp". The icons are also farther apart which gives both the player and the map some time to breath so that you can appreciate just how beautiful the world it. The environmental world building is also up there with Witcher 3 in that you get a sense for what's going on just by traversing the game world and seeing empty fields or busy fishing camps.
The revised side quest system is pretty great, save for occasionally buggy execution. Instead of gathering up thousands of "get 10 bear bollocks" quests, each side quest (or mystery as they are dubbed) is a short story that you can come across. They rarely take longer then five minutes, are not marked in your journal and are quite varied in what you are meant to do. Some are puzzles, like the monk who claims you can't rile him up and get him violent (so naturally you destroy his stuff and torch his home), others are moral dilemmas (a young girl who tries to keep the last leave on an autumn tree since her father promised to be home before the leaves had fallen, you get to talk to her and can decide how much of a prick you want to be) and others are just hilarious set pieces (a man who wants you to bring a wild animal to him so he can fight it). This makes them flow much more naturally and since they aren't asking you to run all around the map but instead remain within a few hundred meters of the starting point, they are generally worth your while.
Mixed stuff
Female!Eivor (or the actual Eivor, seeing as how it is a woman's name) has a mostly good voice actor, but you can tell she had some trouble finding Eivor's actual voice. Occasionally she sounds as if she's making a caricature of a gruff viking woman, others she sounds like she ate a handful of gravel and washed it down with a barrel of whiskey before smoking a pack of cigarettes and it does not sound natural at all. I am not sure if the male voice actor has the same problem, but from what I gather from others he does a much better job at keeping his performance consistent.
The story is off to a good start, but there have been a few times, especially in the prologue, when the game tries so hard to show you that the's are hardened, gruff vikings that it becomes almost satire off itself. There's a bit too much posturing and childish bone headedness that is probably meant to show determination but makes you wonder why Eivor and Sigurd weren't spanked more as kids. That hasn't been a problem since the setting changed to England though.
Less reliance on Birdy. In fact, the raven is kinda useless except in a few fringe scenarios like when you want to get a good top down view of the area or are struggling to locate a key. The bird no longer detects everything nor does it automark every enemy and objective in sight. It is refreshing for an AC game to trust the player and I honestly thought Odyssey overdid the whole Eagles sees everything angle. Occasionally though it can be infuriating to struggle to find something in a location and realizing that your raven is pointless.
Bad stuff
Every AC game since ACII has been very keen on letting the player customize stuff. In the early game you can use your meager basic selection of tattoos and hairstyles to change your Eivor around, but once you leave Norway that customization gets locked off for a long time. You need to build up your settlement to re-access the tattoo artist/barber, which wouldn't be a problem if upgrading your settlement is contingent on raiding monasteries for supplies. Early game, the selection of monasteries you can raid is pretty meager and you got more important stuff to upgrade then your ability to customize your character (such as plot critical buildings, the smith and the shop). Want to customize your longship? Build the dock upgrade. Want to customize and upgrade your horse and raven? Build the stable. You're going to be a good way into the mid-game before you've opened up for all the customization options, which seems like a gross oversight.
You know what is really great when you release a new game? Making sure that players can start it. Currently there's a gamebreaking bug on PC when you can get hit by an infinite white loading screen after the intro cinematic. It isn't terribly hard to work around (involving v-sync and starting straight from the exe file), but for the early adopters it wasted several good hours before they figured that out.
The accents. This is all subjective, but as a Swede I'm not hearing "cool norse"-accent. I am hearing "hilarious Norwegian accent" and just want to start cracking Norwegian jokes (What's the best way to sink a Norwegian submarine? Swim down and knock on the hatch, the Captain will open and ask who's there. What's the best way to sink a Norwegian submarine twice? Swim down again and knock on the hatch, the Captain will open and say "I am not falling for that again"). For people who don't see Norway as the butt end of jokes and a rogue breakaway state, I doubt this is a problem.
So there it is. Eight hours of playing condensed into one post. As always smask that like and subscribe and leave your comments below!