What is a Remake truly? Is it meant to be an exact recreation of the original game, down to every single letter effectively recreating the original experience for a new audience? Or is it a chance for developers to not only bring the game to a new audience but to also fix past mistakes for the old audience as well, effectively providing a more polished and refined experience for the original audience as well? Maybe it's something else entirely, like we saw with the Final Fantasy Remake.....quite literally a remake, a recreation of the game in every aspect providing a almost completely new experience for everyone.
Whatever your definition of a Remake might be, and whatever you prefer a remake TO be, the Demon's Soul remake is unbelievably faithful to the original game in just about every aspect that i can tell. Admittedly, I didn't play the original game on Ps3, and by the time i got into the Souls games it was too late to go back and play it outside of bad emulation. But I did go watch several let's plays back in the day and actually for this review I watched another let's play and a retrospective video to try and compare the original with what i played from the remake.
And the remake is crazy close to the original if you cleaned up a few things that I'll talk about later. But map design, item placements, mechanics, AI, all of the core things you would consider the Demon's Souls experience are there.
So in Demon's Souls you play an adventurer, you passes through a mystical fog to the kingdom of Boletaria to find and destroy the source of this fog which has unleashed an army of soul consuming demons. I think. Much like the previous games the story here is a bit obtuse, though admittedly not quite as hidden as the later games. Early in your adventure you die, and your soul gets trapped in a hub called the Nexus which acts as your Firelink Shrine in this game. With your soul trapped, you are basically in it to win it as that is the only way to free your soul. In the nexus you have five Arch stones which take you to several different portions of the world. (I'm not sure if these are different worlds, or just different sections of the same world. It feels like the same world but im not 100% on that).
From there Demon's Souls plays a lot like the other Dark Souls, and their inspired games, as it should because this is the game that basically started it all. So you have your basic stamina management action game where you can hack, slash, block, parry, backstab and of course die, your way through.
The first change I want to point out here is that they've definitely cleaned up the controls. Demon's Souls looked very janky and sluggish to control, as did Dark Souls. I feel like FromSoft didn't wuite get gameplay control to a good place until Bloodborne. Thankfully BluePoint Games didn't keep the outdated control feel. Your character feels very tight and responsive. Plus they've added omnidirectional rolling, instead of the four point rolling in the original. This makes Demon's Souls the best feeling Souls game to play yet.
However with that control change comes a negative. Bluepoint did not change the enemies AI at all, as far as I can tell. Their pathing is a bit better, but they still use the same moves the same way as they did in the original. In fact because the game looks and animates so incredibly well, the enemy attacks are a lot easier to notice and react to. The animation is so good that you'll have no trouble telling what attack the enemy is doing at any given time. But when you combine this with how much better the controls are, you have a Souls games that's really really easy. Because they've kept the original attacks on every enemy, you can see how sluggish and simple the original game actually was.
For example the Vanguard Demon. This is big guy is much like the Asylum Demon in Dark Souls 1. He isn't exactly a fight you are supposed to win right away. In Dark Souls you are supposed to run away and gear up before fighting him. In the original Demon's Souls you are supposed to die, because that's how the game gets you to the Nexus and "traps" your character's soul within thus giving the play the motivation and story reason for why you deal with the rest of the game. The problem is, the Vanguard Demon's AI and move set are very very simple and anyone with any sort of Souls-like experience should have no issues smoking this dude. Stand behind him and he literally will just mindlessly swing at nothing in front of him, or occasionally do a ground pound that you can avoid by backing up five steps.
This brings me to another point. You can tell that this game is the very first Souls game, and that they were very much testing the waters on what they could have enemies do. Where enemies in other Souls games have some degree of hit tracking, Demon's Souls appears to have none. Which is why once Vanguard's wind up begins you can walk right under the swinging arm and the boss with make no attempt to turn or adjust his aim in any way. No enemy in the game does. The direction the attack begins is the direction it will go. This makes backstabs insanely abusable, and puts what should be very tough enemies to shame. The red knight you fight early on is supposed to be a wall to new players, but simply strafe around him and backstab him and he'll fall without ever touching you.
I only died in this game to gimmick bosses which took me a couple of tries to figure out what exactly i should be doing, and the environment like pits and shit that i wasn't familiar enough with the level to see coming. Otherwise this is a pretty easy experience overall.
But that makes it so much fun. The game will surely punish you if you drop your guard, but the ease of everything if you are paying attention and putting on your Souls Experience to use, means you get to enjoy what Bluepoint made here. Every level looks absolutely insane, every enemy is well not really beautiful but kinda, every animation is brutal and awesome. The backstabs and parries in this game are unfuckingreal. Every weapon has a different animation for parrys and backstabs and discovering them all became it's own little mini game for me. There is no denying that if you are a Souls fan, you are going to have a blast with this game even if you aren't challenged very much. And new players will finally get to see what people love about these games with the best looking best controlling game in the series to date.
Bluepoint even kept in some of the level glitches that let people who really know the game, still speedun and skip content if they want. Though I dunno if wall clipping and running through under the map and such is still in place.
They did an incredible job making this an insanely faithful remake. However that does come with some bad things. Everything shitty about Demon's Souls on PS3 is still shitty here. The bad, simple, and stupid AI. The unexplained mechanics like world tendency are still left unexplained. Many of the items are still overpowered as fuck. There is a shield, ring, and spell combo that makes your health regen so stupid that you become almost impossible to kill without taking big hits very quickly.....or falling, there's lots of places to fall. The NPC's all have new detail and facial animations, finally looking like they are talking to you when they are talking to you.
The only other really change of note that i can tell which also helps make the game easier, is once you character is overburdened (yes there is a weight system in this game and it sucks) you have the option of sending the extra items to a storage box much like how Bloodborne worked. This means you no longer have to be careful about what you pick up and when, which is great because the weight system is stupid and there is a reason it never appears in any other Souls game ever.
All in all, the game is great. It's that same greatness with most of the quirks that made it such a cult hit back in the day. Sure it's not all that hard, but most of us who are interested in this game to begin with are far more experienced with the genre and I don't know if Bluepoint could have done anything to fix that. Maybe add better AI in NG+ or the special fractured mode?
I'd say this was easily worth picking up a PS5 for alone, and Spider-Man is also looking like an awesome bonus too.
Whatever your definition of a Remake might be, and whatever you prefer a remake TO be, the Demon's Soul remake is unbelievably faithful to the original game in just about every aspect that i can tell. Admittedly, I didn't play the original game on Ps3, and by the time i got into the Souls games it was too late to go back and play it outside of bad emulation. But I did go watch several let's plays back in the day and actually for this review I watched another let's play and a retrospective video to try and compare the original with what i played from the remake.
And the remake is crazy close to the original if you cleaned up a few things that I'll talk about later. But map design, item placements, mechanics, AI, all of the core things you would consider the Demon's Souls experience are there.
So in Demon's Souls you play an adventurer, you passes through a mystical fog to the kingdom of Boletaria to find and destroy the source of this fog which has unleashed an army of soul consuming demons. I think. Much like the previous games the story here is a bit obtuse, though admittedly not quite as hidden as the later games. Early in your adventure you die, and your soul gets trapped in a hub called the Nexus which acts as your Firelink Shrine in this game. With your soul trapped, you are basically in it to win it as that is the only way to free your soul. In the nexus you have five Arch stones which take you to several different portions of the world. (I'm not sure if these are different worlds, or just different sections of the same world. It feels like the same world but im not 100% on that).
From there Demon's Souls plays a lot like the other Dark Souls, and their inspired games, as it should because this is the game that basically started it all. So you have your basic stamina management action game where you can hack, slash, block, parry, backstab and of course die, your way through.
The first change I want to point out here is that they've definitely cleaned up the controls. Demon's Souls looked very janky and sluggish to control, as did Dark Souls. I feel like FromSoft didn't wuite get gameplay control to a good place until Bloodborne. Thankfully BluePoint Games didn't keep the outdated control feel. Your character feels very tight and responsive. Plus they've added omnidirectional rolling, instead of the four point rolling in the original. This makes Demon's Souls the best feeling Souls game to play yet.
However with that control change comes a negative. Bluepoint did not change the enemies AI at all, as far as I can tell. Their pathing is a bit better, but they still use the same moves the same way as they did in the original. In fact because the game looks and animates so incredibly well, the enemy attacks are a lot easier to notice and react to. The animation is so good that you'll have no trouble telling what attack the enemy is doing at any given time. But when you combine this with how much better the controls are, you have a Souls games that's really really easy. Because they've kept the original attacks on every enemy, you can see how sluggish and simple the original game actually was.
For example the Vanguard Demon. This is big guy is much like the Asylum Demon in Dark Souls 1. He isn't exactly a fight you are supposed to win right away. In Dark Souls you are supposed to run away and gear up before fighting him. In the original Demon's Souls you are supposed to die, because that's how the game gets you to the Nexus and "traps" your character's soul within thus giving the play the motivation and story reason for why you deal with the rest of the game. The problem is, the Vanguard Demon's AI and move set are very very simple and anyone with any sort of Souls-like experience should have no issues smoking this dude. Stand behind him and he literally will just mindlessly swing at nothing in front of him, or occasionally do a ground pound that you can avoid by backing up five steps.
This brings me to another point. You can tell that this game is the very first Souls game, and that they were very much testing the waters on what they could have enemies do. Where enemies in other Souls games have some degree of hit tracking, Demon's Souls appears to have none. Which is why once Vanguard's wind up begins you can walk right under the swinging arm and the boss with make no attempt to turn or adjust his aim in any way. No enemy in the game does. The direction the attack begins is the direction it will go. This makes backstabs insanely abusable, and puts what should be very tough enemies to shame. The red knight you fight early on is supposed to be a wall to new players, but simply strafe around him and backstab him and he'll fall without ever touching you.
I only died in this game to gimmick bosses which took me a couple of tries to figure out what exactly i should be doing, and the environment like pits and shit that i wasn't familiar enough with the level to see coming. Otherwise this is a pretty easy experience overall.
But that makes it so much fun. The game will surely punish you if you drop your guard, but the ease of everything if you are paying attention and putting on your Souls Experience to use, means you get to enjoy what Bluepoint made here. Every level looks absolutely insane, every enemy is well not really beautiful but kinda, every animation is brutal and awesome. The backstabs and parries in this game are unfuckingreal. Every weapon has a different animation for parrys and backstabs and discovering them all became it's own little mini game for me. There is no denying that if you are a Souls fan, you are going to have a blast with this game even if you aren't challenged very much. And new players will finally get to see what people love about these games with the best looking best controlling game in the series to date.
Bluepoint even kept in some of the level glitches that let people who really know the game, still speedun and skip content if they want. Though I dunno if wall clipping and running through under the map and such is still in place.
They did an incredible job making this an insanely faithful remake. However that does come with some bad things. Everything shitty about Demon's Souls on PS3 is still shitty here. The bad, simple, and stupid AI. The unexplained mechanics like world tendency are still left unexplained. Many of the items are still overpowered as fuck. There is a shield, ring, and spell combo that makes your health regen so stupid that you become almost impossible to kill without taking big hits very quickly.....or falling, there's lots of places to fall. The NPC's all have new detail and facial animations, finally looking like they are talking to you when they are talking to you.
The only other really change of note that i can tell which also helps make the game easier, is once you character is overburdened (yes there is a weight system in this game and it sucks) you have the option of sending the extra items to a storage box much like how Bloodborne worked. This means you no longer have to be careful about what you pick up and when, which is great because the weight system is stupid and there is a reason it never appears in any other Souls game ever.
All in all, the game is great. It's that same greatness with most of the quirks that made it such a cult hit back in the day. Sure it's not all that hard, but most of us who are interested in this game to begin with are far more experienced with the genre and I don't know if Bluepoint could have done anything to fix that. Maybe add better AI in NG+ or the special fractured mode?
I'd say this was easily worth picking up a PS5 for alone, and Spider-Man is also looking like an awesome bonus too.