The Sims 4 Gameplay Preview - Mad Scientists and Fancy Houses
Andrea Rene takes a look at the character creation suite in Sims 4 and gets a peek at the crazy detailed community options.
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Your concern is definitely valid. They certainly aren't reinventing the wheel but I do like the way they have tweaked the narrative to change based on what character you are playing with. In the previous games, the dialogue was the same no matter what character you had, so that is a nice touch...
Borderlands: The Pre-Sequel! - Nisha the Lawbringer
Andrea checks out Nisha, one of the playable characters from Borderlands: The Pre-Sequel!
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I have no interest for avatar, but the game actually looking pretty stellar, graphically around the cell shaded level of the Naruto Games, and some pretty deep combat mechanics. Hmm Platinum <3 SO.. pretty.
Just nitpicking though.. the regular run animation looks a bit stiff... but other than...
The Legend of Korra Gameplay Preview
Andrea Rene took a look at new gameplay from Platinum Games "The Legend of Korra" at San Diego Comic-Con 2014. She spoke with members of the team and saw Korra's Bender abilities in action.
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Were you at the panel? Because that is definitely not what the entire panel was about. There was lots of talk about what they want to do in the next Mass Effect, which by the way, will not be Mass Effect 4. And while it mean seem premature, this panel was about talking to the fans, not...
Borderlands: The Pre-Sequel! - Wilhelm the Enforcer Preview
Andrea checks out Wilhelm, one of the playable characters from Borderlands: The Pre-Sequel!
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Borderlands: The Pre-Sequel! - Athena the Gladiator Preview
Andrea checks out Athena, one of the playable characters from Borderlands: The Pre-Sequel!
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I never said anyone was the problem for complaining. I was genuinely curious why getting something free is bad, if you know you are going to spend the money to buy the game already. There are some interesting comments on the YouTube upload if you're interested.
While exclusives can be frustrating, they can allow developers to deep dive into the tech of a single system. That usually means they can put more resources into story, level design, multiplayer, etc because they don't have to write code for multiple systems.
They never said they *aren't* having multiplayer, just that they weren't talking about it. I'm not sure if that means no, or they haven't figured out what they want to do yet.
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