Hi Uriel-238:
That's a really good summary of the issue you've made there, I think. The statistics on females working in game development notwithstanding, since I'm in no position to judge that.
The part you quoted me on however, concerns Yahtzee's point about gender roles, which left me...
I'm a little confused here. Do women not consider game development a thing they might want to try out because of societal gender roles - i.e. a behaviour and way of thinking internalized from society at large? Or is there a primordial instinct at play? Those two points don't really mix, I think...
I don't think it's really possible to review a film from anybody's perspective but your own. The movie is quite literally experienced through your own eyes - whatever experiences somebody else might have had with the film you'll never now first hand. It is however, under such circumstances, easy...
"But... Satire!"
I love how the joke extends into the tags - one of them reads: Editorial Control. It's always funny when you do that (using the tags as a part of the joke that is).
This is probably one of the more engrossing pieces I've read on The Escapist. Thank you for putting it together, Robert. I hope you enjoy putting these articles together. They are certainly appreciated. If I had a Pulitzer, I'd give you one!
I'm not going to throw down money for a game based on a teaser trailer, but if 11 Bit Studios' goal was to get me to keep up on current affairs regarding their upcoming game, then mission accomplished!
Gabe Newell: Our goal is to make Greenlight go away. That is why we have devised a time machine in order to go back in time and prevent ourselves from creating it in the first place. Now, stand back - when this baby hits 88 mph, you're going to see some serious shit.
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