Recent content by Artea

  1. Artea

    Risen 3: Titan Lords Review - Titanfail

    Nothing to do with Deep Slver. Historically, European RPG's have never been received well by American reviewers, no matter how good they may be.
  2. Artea

    Planescape: Torment Ending

    Planescape Torment's ending is simple but extremely effective. The Transcendent One is a part of you, your mortality that has taken on a life of its own. By killing your mortality, you literally end your life. Better is to merge with it, and regain your mortality and your identity...
  3. Artea

    Cutscenes Stole My Thief Game

    Stopped reading when you said the hackneyed, soap opera-level story of the new Thief was better written than the subtle and atmospheric tale of the first few Thief games. That being said, I agree with your general premise. I still don't understand why games resort to lengthy cutscenes to...
  4. Artea

    South Park: The Stick of Truth Review - A Storm of Swear Words

    It's actually not the typical Obsidian game. The South Park creators did the writing, and the game is almost entirely bug-free. The reviewer even had to mention a bug found by another reviewer to take a cheap shot at Obsidian, which I found pretty baffling.
  5. Artea

    South Park: The Stick of Truth Review - A Storm of Swear Words

    The comment about the game's 'simplistic' graphics seemed pretty ignorant to me. Making the game look exactly like the show is actually quite a complex effort, especially combined with the heavy NPC scripting. Anyway, I've been playing for hours and haven't ran into a single bug. Between this...
  6. Artea

    WHY RHIANNA WHY!?!?!?

    Is it supposed to be a good thing that she wrote for Bioshock Infinite and Tomb Raider? Because I found the stories in both games to be awful: pretentious drivel and trying-too-hard grittiness respectively.
  7. Artea

    KOTOR Remake Sounds Good to Xbox Boss

    Kotor has got to be one of the most ridiculously overrated games ever made. I can only imagine it's so well-loved because it was the first major western-style RPG to come out on a console and therefore people's first exposure to western RPG's. The game has clunky combat and a very unimaginative...
  8. Artea

    Worst use of a silent protagonist

    I think people are confusing 'silent protagonist' with a protagonist whose dialogue isn't voiced.
  9. Artea

    Worst use of a silent protagonist

    Portal 2. I wanted to tell the incredibly annoying Wheatley to shut the hell up, but the game wouldn't let me. In the first game the protagonist's silence made perfect sense: she was alone, and trying to reason with Glados was obviously futile.
  10. Artea

    Pillars of Eternity Gets New Release Window

    The engine Kotor ran on was an updated version of the same engine that had been used before for Neverwinter Nights. Granted, the engine was tweaked a lot for Kotor, but Bioware still had far more time for their Star Wars game than Obsidian. When Bioware was actually asked to deliver a sequel...
  11. Artea

    Pillars of Eternity Gets New Release Window

    But they never went over time (and in some cases, their development time was even shortened), so I'm not sure what you're talking about. And it's not as simple as pre-made engine=less development time, since content creation generally happens alongside engine development and even a pre-made...
  12. Artea

    Pillars of Eternity Gets New Release Window

    Clearly you have no idea what you're talking about. If they kept missing deadlines and costing publishers money, they wouldn't get hired at all and go out of business. In actuality, their games are made in a fraction of the budget and time that Bioware/Bethesda RPG's are made, despite Obsidian...
  13. Artea

    Pillars of Eternity Gets New Release Window

    Are you saying Obsidian has a habit of delaying games? Because the opposite is actually true: their games are always rushed and produced against tight deadlines due to publisher pressure. This is the first time they've had the freedom to set the release date on their own. And the planned...
  14. Artea

    Obsidian Delays Pillars of Eternity

    You do realize that one of the reasons Bioware turned down the offer to make Kotor 2 was because of the short development time LucasArts proposed, right? And after Obsidian started working on the game, it was cut with another 6 months. Obsidian never had the success of Bioware and therefore has...
  15. Artea

    Obsidian Delays Pillars of Eternity

    What on earth are you talking about? It takes time to make complex RPG's - Dragon Age Origins and Fallout 3 for example were in development for 4-5 years. This news is a good sign. This is the first time Obsidian haven't had a publisher breathing down their neck to deliver an RPG against...