Recent content by badsectoracula

  1. badsectoracula

    Gas Powered Games To Include Mac Development Going Forward

    "We need that kind of balance in our market." (referring to 15% market share) Well, i think 50%-50% is better (being more balanced), but as long as Mac gets some games :-).
  2. badsectoracula

    That's Innovation!

    People focus on realism, but i think that while realism is a very good thing to achieve, the games can do more than that. As long as a game is believable, it can get away with non-realism. Beyond that, i avoid dynamic/open-ended games (i'm talking from a gameplay perspective - blowing stuff...
  3. badsectoracula

    209: The Death of a Manifesto

    Manifesto games was a very good idea and i liked the appearance and the way things were written (i even had a "Man!ifesto Games - the best games you never played" banner/link in my blog for some time that linked to their site). However the execution was at best mediocre. It wasn't much of a...
  4. badsectoracula

    Updated: flOw Creator Accuses iPhone Game of Copying

    Actually Diner Dash is mostly a rip-off of another indie game called Betty's Beer Bar by Mystery Studios (google it). BBB didn't got as popular as Diner Dash got mostly because gaming portals thought that Betty was too... "booby" for their demographic and/or they didn't liked that she was...
  5. badsectoracula

    202: Myra Comes Into Focus

    Very good story! It also reminded me at some point at the past when i was in a coffee shop with some coworkers from a game company i worked as a coder at. For a few minutes i was staring outside at the sky and there was a long black telephone cable. For a while i was convinced that there was...
  6. badsectoracula

    Your Demo Sucks

    Interestingly, the Wolfenstein 3D "demo" (ok shareware episode) was much more entertaining (especially at the time) and did the trick than most of the modern demos combined. As for the last demo -> purchase story, that would be FEAR2. Although it was awfully short, when i played it i was "i...
  7. badsectoracula

    Stolen Pixels #92: Crysis Demo, Part 1

    Crysis isn't the second coming, but its not a bad game either. If you won't be playing in 1min sessions, this shouldn't matter much. Although these 'splashes' are annoying. I don't mind them telling me that they're proud of their engine or their connections with nvidia or intel or whatever...
  8. badsectoracula

    Stolen Pixels #91: Print is Dead

    The DNS doesn't work like that. Like the rest of the Internet, it is designed to be decentralised. In the worst case of the destruction of a toplevel domain name server, it will be a matter of minutes (if not seconds) for the DNS servers to be updated with a new server to act as the toplevel...
  9. badsectoracula

    Death to Good Graphics!

    I agree with this, but i think the point is to not make games that compete with each other on which one is better visually or which one uses the latest tech, but which one is more fun to play and which one is more entertaining. When the game itself *do* benefit from having good graphics then...
  10. badsectoracula

    Death to Good Graphics!

    I am a developer and i'm 100% sure that most other developers agree with these comments and the article (besides who wants to spend four years making a single game which will only last a few hours? - but with today's content needs it is hard to not spend these years). Unfortunately it isn't...
  11. badsectoracula

    Death to Good Graphics!

    I fully agree with the article (and i'm a graphics programmer myself, i have worked in a games company and i've made a bunch of "indie" games). However it isn't the technology that is the problem. Really. If you think about it, making an engine doesn't take much time. What it *does* take time...
  12. badsectoracula

    SaveDukeNukem.com - Is the Saga Really Over?

    No they do not. The Duke Nukem franchise (including Duke Nukem Forever and every "Duke Nukem" game) belongs to 3D Realms. Some companies have licensed the "Duke Nukem" name from 3D Realms to produce games for other platforms (like the Duke Nukem: Manhattan Project, the playstation games, the...
  13. badsectoracula

    SaveDukeNukem.com - Is the Saga Really Over?

    @Andraste: There isn't any kind of complex rights and ownership: Duke belongs to 3D Realms (which means it belongs to Scott Miller and George Broussard). According to Joe Siegler (the webmaster of 3D Realms' site and basically the community person), while the company is practically closing...
  14. badsectoracula

    SaveDukeNukem.com - Is the Saga Really Over?

    Check out also the excel sheet leaked. The dates shown in properties are interesting: this is a copy/paste from this 3DRealms forum post [http://forums.3drealms.com/vb/showthread.php?t=35640]: Its actually less than 5%-10%, as i replied: 3D Realms might be closing (maybe, but it can be a...
  15. badsectoracula

    Square Shuts Down Fan-Made Chrono Game

    What it always amazes me in such cases is that these people who make unauthorized use of brands and trademarked stuff have a lot of talent, yet while they know what they're going to mess with (C&D, etc) they decide to go with it instead of making something new and original. Or a 'spiritual'...