Assuming you grasped the rules of DA:O, DnD games that use 3/3.5 (ie. the Neverwinter Nights series) aren't too different. Outside of those, you could look at the Dungeon Siege series.
To be honest though, without playing earlier CRPG's, there isn't much like DA:O about anymore (since KOTOR...
Panzer General/Panzer Corps are the closest to Advance Wars I can think of in gameplay sense, although they don't have the bright colours/cartoon influence. Both are realistic WW2 games, use hex grids and I know that Panzer Corps is definitely on Steam.
As far as I can tell the Support can debuff the monster, buff the entire team (one example I read was team cloaking as opposed to the Medic being able to cloak just himself) and utilise abilities like Sentry Guns. Generally the Support will control the flow of the fight, while helping set...
GTA San Andreas would be one of my shouts for modern gaming. It's instantly recognisable and has been played by a vast range of people, all across the gamer spectrum. If anyone has played a game, there is a good chance its been a GTA title and it's probably SA.
In terms of actual gameplay...
You're never the only one etc etc.
I haven't played PS2 (can't actually run it, hope to remedy that soon) but I loved PS1 and for me it was due to the whole persistent world idea. I just love the fact you can be involved in these huge battles that cover such a large area, log off and come...
Although it probably won't be Pokemon, I can't wait to pass on the torch to kids/relatives kids. It's gonna be Street Fighter 2 Turbo.
Or just do what my relative did and pass on a whole console and shitload of games, which in my case was a N64.
Timesplitters 2 just to ease them out of milshooters and still experience something genius.
Then onto Majora's Mask.
Finish with Shadow of the Colossus.
Admittedly these are just three of my favourite games ever. Fuck it, they need to be experienced.
As mentioned several times, really depends on the game. The majority of things I play just work better with a KB+M but I'm not against controllers in general.
What I will say, the Gamecube controller was the best fucking controller of all time. Hands down.
For the past 5 years or so I've been trying to remember a game I used to play at my uncles place. I knew it was in the 90's and I was around 5/6 at the time so '95 would have been about right.
Fast forward to now and I'm in some random thread where the OP describes something strangely...
Games like Assassin's Creed/Uncharted. Games that let you do visually cool things with a small margin for error and keep the pace up. People saying things like Journey, yes it's a good game in its own right and very simple but that isn't something that's gonna draw the average person in, they're...
The babysitter one has always been pretty creepy, although I prefer it without the last line. Just ending on the "we do not have X statue".
I gotta admit I quite like the whole Lavender Town saga and the Creepypasta for that is fucking huge, it also includes graphic descriptions and still...
What's being described is both the interior and exterior spaces though, so they could have just made a shit-ton of places to go inside as well as having a big map. If there's more focus on heist missions and shit, then there needs to be a few large interiors to make it more exciting.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.