Recent content by Bindal

  1. Bindal

    Zero Punctuation: We Happy Few

    Well, "every Roguelike and Roguelite" should remove most of those, but there are indeed quite a lot where it works. But I think the important thing why it works in those is that they aren't trying to tell a linear story (with or without sidequests) within the same map - either they throw you...
  2. Bindal

    Zero Punctuation: The Crew 2

    Maybe if there is a period of no releases again where he can do a Retro Review on a game, then there might be a chance. But I wouldn't really put my faith into that happening at all, as he'll more likely pick a different game for that.
  3. Bindal

    Zero Punctuation: The Crew 2

    Well, they could have done a bit more - Street races could be point-to-point with no rules, Pro Racing laps with some rules (e.g. no ramming of opponents), Off-Road could be a check point hunt with no defined track and you can go through all of them in any order. Bam, differences while all are...
  4. Bindal

    Zero Punctuation: Totally Accurate Battlegrounds and Moonlighter

    There wouldn't be too much to see anyway.
  5. Bindal

    Zero Punctuation: Totally Accurate Battlegrounds and Moonlighter

    Just look up Jurassic Park Trespasser gameplay, and I'd recommend the full playthrough of it from "Research Indicates" (as that goes quite a bit into the history of the game, the tech, the lore and a few other things): https://www.youtube.com/watch?v=k6A3SaRr26M&list=PL0058A651EB882B48 But...
  6. Bindal

    Zero Punctuation: Jurassic World Evolution

    If the employee in question is in charge of *all* of the computer security, then the system can be as secure as it wants, he can bypass it because it's his job to be able to access everything (as Sys-Admits kinda need to have access like that). And with that, be able to do damage everywhere...
  7. Bindal

    Zero Punctuation: Jurassic World Evolution

    Not that I know of. There was a general zoo one, tho. There was a Dinosaur Addon for Zoo Tycoon, however. For the first one and I think also for the second. And there was, of course "Jurassic Park: Operation Genesis". Which is basically the same game as this one, just older and not as good...
  8. Bindal

    Zero Punctuation: A Way Out

    Actually, Conviction is just a straight 1on1 deathmatch - no QTEs, no cutscenes outside of beginning and ending, and with a more logical inclusion of a justification.
  9. Bindal

    Zero Punctuation: A Way Out

    It's Spliter Cell Conviction and it was less "debriefed seperately" and more "send debriefing to the american agent in text and audio, with text being found by russian due him being on the toilet with the text device", making it a slightly different (and hence bit more interesting) way of doing...
  10. Bindal

    Zero Punctuation: Hunt Down the Freeman

    That's because prior Half Life 1, the closest to "storytelling" in an FPS was done with the original Doom. And leveldesign as well (basically a random maze that didn't look anything like a real location outside of maybe 'a warehouse' while claiming to be a lab of some kind). And friendly NPCs in...
  11. Bindal

    Zero Punctuation: Metal Gear Survive

    Paying for additional saveslots (or rather, additional character slots) isn't a new concept. It's just the first time they decided to add it into a regular solo/coop game, not a subscribtion based MMO or a F2P game. Then, the "silly defend the fence segments" are actually just "defend a zone...
  12. Bindal

    Zero Punctuation: Subnautica

    Goodnautica?
  13. Bindal

    Zero Punctuation: Monster Hunter World

    Keep waiting, it ain't happening anymore. If he didn't review it back in November, he is certainly not going to review it 4 months later. But if you want a review: It's a CoD not made by Treyarch. For the story: It's WW2 (and we pretend that CoD1, UO, 2, 3, and 5 never existed)
  14. Bindal

    Zero Punctuation: Doki Doki Literature Club

    Well, good thing you're not the one that decides what content watchable just by the title because guess what? You couldn't be any more wrong if you tried.
  15. Bindal

    Zero Punctuation: Fortnite and Dusk

    Gotta disagree a bit with here with "randomly generated levels make storytelling impossible" - it just depends how it's done. XCOM 2 is proof that you can use randomly generated levels and still tell a regular, linear story. Also, I wouldn't really consider Dusk a regular early access game...