Recent content by Christopher B

  1. Christopher B

    Dungeon World: Welcome to the Dark Side

    Dungeon World: Welcome to the Dark Side You've always wanted to join a Dungeons & Dragons cult, admit it. Read Full Article
  2. Christopher B

    Dungeon World: The Living Gods

    Dungeon World: The Living Gods Remember: In Dungeon World, if somebody asks you if you're a god, you say "Yes"! Read Full Article
  3. Christopher B

    Dungeon World: Flora & Fauna, Part 1

    The stat blocks are based on the 1981 Basic ("red book") format but should be easily adaptable to any of the pre-3rd edition systems.
  4. Christopher B

    Dungeon World: Flora & Fauna, Part 1

    Dungeon World: Flora & Fauna, Part 1 Want some absolutely brutal fantasy beasties to populate your Dungeon World setting? Check inside for some nasty monsters to kill your party with! Read Full Article
  5. Christopher B

    Dungeon World: Mines of the Mad Magus

    Link repaired
  6. Christopher B

    Dungeon World: Mines of the Mad Magus

    Agreed - I'll run this by the folks who manage such things. (I don't post the articles - I just write 'em!)
  7. Christopher B

    Dungeon World: The Shunned Isle

    Throw another giant crab on the barbie, mate!
  8. Christopher B

    Dungeon World: The Shunned Isle

    Thanks for the feedback, Calatar. Since Archon did so well answering your other questions, I'll field these: I could see this becoming an issue, especially if you look at every encounter as a combat exercise. I tend to look at encounters as possible parlay situations, sightings, etc. The...
  9. Christopher B

    Dungeon World: The Shunned Isle

    Dungeon World: The Shunned Isle In this week's Dungeon World, we go seafaring to the nastiest island you'll hopefully never visit. Read Full Article
  10. Christopher B

    Those Funny Dice

    Aaaggghh - beware: although fairly straight-forward and fun, the rules to Key to the Kingdom are a bit broken. If your fellow players discover the game's flaw (and it's not house-ruled away) you could find yourself in a game that goes on for hours! (I know I did.)
  11. Christopher B

    Dungeon World: Crypts of the Carrion King

    ;D Given a larger space, I probably would have included some "local color" to cover this sort of thing - you know: locals telling rumors of madmen returning from the Crypts raving about friends being sucked into nothingness, that sort of thing. Also, some of this should be on the players'...
  12. Christopher B

    Dungeon World: Crypts of the Carrion King

    That was the vibe I was going for - thanks. :D
  13. Christopher B

    Dungeon World: Crypts of the Carrion King

    And any character doing so will promptly find him-/herself deposited into the same sarcophagus. I'd recommend that, if this occurs, each subsequent "newcomer" increases the damage for the teleportation by another 1d6 (and causes an additional 1d6 damage to any character(s) already in the...
  14. Christopher B

    Dungeon World: Crypts of the Carrion King

    It's as if you were in my head when I wrote that section. :D As for editions, Slycne's already said it, but I'll reiterate: these are written to be compatible with "old school" D&D-based games (OD&D, Basic, AD&D, OSRIC, Labyrinth Lord, Swords & Wizardry, etc.) but otherwise to be mostly...
  15. Christopher B

    Dungeon World: Crypts of the Carrion King

    No real trick to it as written. (It could be as simple as a swinging door.) However, I heartily encourage individual DM's to embellish upon what's been written... >:D