Recent content by Chuck Wendig

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    308: First Kisses (And Deaths-By-Molester)

    First Kisses (And Deaths-By-Molester) Good stories live in the complexities and corollaries born of more nuanced moral choices. Sometimes, you just have to get in the car with the child molester. Read Full Article
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    304: Evolution, Not Deviation

    Evolution, Not Deviation Chuck Wendig considers the delicate balance of innovation and imitation that turns one sequel into an emblem of betrayal and another into a beloved successor. Read Full Article
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    303: How Games Get Zombies Wrong

    How Games Get Zombies Wrong Oh, dear, game industry ... you seem to have failed your Zombie Aptitude Test. Let's review where you went wrong. Read Full Article
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    298: Who Needs Friends?

    Who Needs Friends? Protagonists in videogames regularly save the world, the universe, and the princess. So why don't they ever have any friends? Read Full Article
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    292: The Husband & Wife Videogame Super Team

    The Husband & Wife Videogame Super Team His fingers, her brain - together, Chuck Wendig and his wife are an unstoppable force of gaming mastery. Read Full Article
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    286: The 12-Year-Old English Kid Who Carried Us to Victory

    The 12-Year-Old English Kid Who Carried Us to Victory Playing multiplayer shooters can be like wading through a morass of childish teabaggers. Chuck Wendig reminds us that, even though bad sportsmanship exists, a light can still shine through in the darkness. Read Full Article
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    270: The 12-Year-Old English Kid Who Carried Us to Victory

    The 12-Year-Old English Kid Who Carried Us to Victory Playing multiplayer shooters can be like wading through a morass of childish teabaggers. Chuck Wendig reminds us that, even though bad sportsmanship exists, a light can still shine through in the darkness. Read Full Article
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    269: The Pasty White Person Is King

    The Pasty White Person Is King Why do we need more non-white characters when so many games allow you to create an avatar that looks like any race or color? Chuck Wendig experiments with some modern character creators and finds out that isn't exactly true. Read Full Article
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    268: A Paean To Floyd

    A Paean To Floyd In Infocom's text-adventure Planetfall, Floyd is the damnedest little annoying robot: He runs, he hums, and he asks you to play Chase-and-Tag. Chuck Wendig pens his paean to Floyd because he makes you feel. Read Full Article
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    265: Punching the Baby Seal of PC Gaming

    Punching the Baby Seal of PC Gaming You see that cute little baby seal? Chuck Wendig wants to punch that seal in the mouth because Crysis locked up on him. Again. Read Full Article
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    260: In Twitter We Trust

    In Twitter We Trust Searching Google for a game review is like using a hatchet when you need a scalpel. Chuck Wendig prefers sending a query to the trusted hive mind that is his Twitter followers. Read Full Article