Reflexive was shocked by how large the number was, but I think the phrase "shocked into action" isn't quite accurate. Since Reflexive has its own DRM that protects many games from many developers, we've been continually changing it to make it work better, we'd done so before getting that number...
The word Boycott is incorrectly used in the title of this article/forum post, the story is also a bit misleading. (and as mentioned above in some ways the information mentioned is inaccurate)
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