Recent content by david_hellman

  1. D

    65: "Fun" is a Four-Letter Word

    Warren's resistance to the "fun factor" produced the question, "what can games make us feel BESIDES 'fun?'" For me, the even more immediate question is, "can't developers describe their work with a bit more sophistication?" What about suspenseful, exhilerating, hilarious, riveting, giddy...