Alright then where lies the balance?
Considering the amount of repeatable tasks/events and playtime.
Example castle crashers:
Repetative gameplay
about 10 hours long
Very high quality in the art and style.
Lots of diffrent enemies and zones, but no significant game play changes.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.