Um... 6 miles is not over 9000km. The conversion is something like 1km for every 0.6 miles. I think what you meant was 6 miles is over 9000 meters. The next common unit of measurement down in the metric scale.
It wasn't the controls so much as the fact that you could only absorb 2 hits (max) before dying at higher difficulty and your swords reach was much shorter than the guards. Flash bomb + backstab took away some of that difficulty, but I tended away from that since it seemed too easy and not very...
I love the line where he says "Garret was never a fighter. He can take on one or two guards but not more than that." Did they even play the original? If Garret tried to take on a single guard in the original he'd get his face stomped in. Your only REAL options when spotted was to run and hide or...
Cell shading can be done well. I think Borderlands looked pretty sweet once I got past my initial distaste for newness. The Walking Dead also springs to mind as looking well done. And the TF2 art doesn't look half bad.
BUT, some of the other instances of cell shading, especially ones that...
Anything by Glen Cook is gold. Someone already mentioned the Black Company series but my personal favorites are his Garret P.I. series. It's a set of private detective stories set in a fantasy universe. Cook does a lot of cross-genre stories. The Black Company is War/fantasy cross, the Garret...
The main plot might have been cliche, but there was a rich original backstory to explore. World and lore exploring are what a lot of rpgers love, digging into the histories of fictional universes is neat. The way that bioware wielded the cliche of the main story was also new and innovative. I...
Had to register just to put my 2 cents in.
For me, the last game that I loved for the story and couldn't stand the gameplay for was the Legacy of Kain and Soul Reaver Series. I freakin HATE platformers. Leaping into the air and trying to land in a certain VERY small spot is not my idea of fun...
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