Thanks for the suggestions. noclip + godmode work well enough, though I still get snagged by the mutated sometimes. I think I have a decent feel for the layout and art, though I think I just need to get my hands dirty mapping for a while.
I'm tring to study the way valve creates their gameplay, especially in the left4dead2 world. I'd like to see layout of the campaign maps from a top down perspective... I think this was possible with the original half life engine, but I can't seem to find a way with source. Any suggestions...
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