Recent content by Dom Camus

  1. Dom Camus

    300: The Source

    That one's not arbitrary is it? Unless literary references are considered bad form. (It's from "The Wizard of Oz".)
  2. Dom Camus

    295: Sometimes, I'm a Cheater

    Yes, yes indeed. But in talking about failings of game design I didn't just mean things like bad puzzles. Some designers have begun to realise that, as you say, it's all about what users want. People like to have all the weapons? Give them a mode where they do. And so on. Also, I agree with...
  3. Dom Camus

    295: Sometimes, I'm a Cheater

    Walkthroughs and cheat codes are there for when other people fail at game design. Sadly, this happens a lot. (Hat tip to Machinarium for being the first adventure game in a long time which didn't require this.)
  4. Dom Camus

    288: 15 Minutes of Minecraft

    one could argue that all those farm animals provide companionship Let me guess, that was the article you wrote first but The Escapist declined to publish? ;-)
  5. Dom Camus

    284: Hunting for Mysteries

    In past years there have sometimes been groups of helpers to a MIT team based in the UK. It's online help, but with a bunch of you in the same place it's got some of the same social and collaborative atmosphere as being there.
  6. Dom Camus

    I feel like a failure

    Look dude, you kiss someone with a beard and then tell me she made a bad call. ;-)
  7. Dom Camus

    Super Street Fighter IV Online- HADOKEN'ed out.

    Mine never go like that... but then, I play Blanka. After about the first two fireballs, the opponent is lying on their back! If you find the fireball-heavy style of play annoys you, pick a character that beats that strategy easily. Either you'll train the opponent out of it or you at least...
  8. Dom Camus

    Editor's Note: The Red Box Diaries

    Is this the right place to say how much I love this issue's cover art? Very cool. Whose work is that?
  9. Dom Camus

    Editor's Note: Industry of Inclusion

    A very brave issue to run. I hope you'll excuse me if I don't read any of the comment threads!
  10. Dom Camus

    Editor's Note: Massively Casual

    a good game is a good game whether it utilizes the latest 3D whizbang supermicro quantum mechanics sub processor or not True. But then, there's a reason I didn't get to play a graphically primitive version of Little Big Planet on my BBC Micro back in the day. Not all tech is irrelevant to...
  11. Dom Camus

    262: Stop Killing the Foozle!

    This article confused me for a while until I realised what was going on. The author doesn't want to kill Foozles because they are a lazy and unnecessary storytelling device... Whereas I play games for their mechanics. So if my game is full of fights I want a hard fight at the end. For me, a game...
  12. Dom Camus

    Editor's Note: Happy Anniversary

    That was a really good Editor's Note. I'm only a little bit sad that it wasn't a full length article. Happy Birthday Escapist! :-)
  13. Dom Camus

    Zero Punctuation: E3 2010

    Rebecca Mayes FTW! :-D Oh, wait, am I in the wrong thread? :-/
  14. Dom Camus

    246: Fighting Games: A Tapped-Out Genre?

    That just means you rawk! ;-) Seriously - the frame data has been published. The improved ease of move execution is not somehow subjective.
  15. Dom Camus

    246: Fighting Games: A Tapped-Out Genre?

    These are valid points, but I don't think these flaws made SF4 weak in terms of its potential appeal to new players. SF4 is incredibly slick in the way its gameplay works. Not perfect by any means, but the accessiblity for beginners is really impressive. My daughter pulled off a Spinning...