Stick with your layman senses. As a programmer I don't see any particular difficulties in doing this. All you have to do is to run two simultaneous instances of Doom, and use the output of one as a texture in the other.
Could people please not resort to ad hominem arguments?
There is so many ways in which you can point out how ridiculous the project is.
They haven't got a single piece of technology to show.
Even if they have raised a few millions from private investors they haven't even got anything near...
Of course there is skill in the game, but if you compare it to most other games, 80% is actually quite a low number for pros playing against a scrambled collection of mostly mid to high end hobbyists.
The average high level game is simply too short for skill to matter more than it does, in...
Yeah, wallet always beat skill. It doesn't matter how many cards they ban, others just become the winning cards. The worst part is that top level play doesn't even seem very fun, a single overpowered card can win the game, the game is pretty much reduced to playing overpowered cards until you...
You can't compare it to Sins, both are space strategy games, and that is about as far as the similarities go. 15 years later I'm still not sure what game one should compare Homeworld to. We somehow haven't been swamped with clones of the game, so unlike a lot of other good last-millennium games...
Of course the ugly little pedant in me now has to point out that the picture on display is a png image.
But it is a really nice image, I especially like the foreground Erin.
That is because it is a Temur deck with [mtg_card=Jeskai Ascendancy] added in. The whole thing revolves around the combo play where creature mana sources are tapped for mana, some card that triggers Jeskai Ascendancy is played, this untaps the creature mana sources, repeat. No matter how...
Badmouthing the prequel trilogy is the job of regular forum users. As an article writer all you have to do is provide a slight hint that you might in a weak moment find Jar Jar to be funny, and the forum will do the rest of the work for you.
Maybe I was a bit harsh on the general concept of 4-ofs. It depends a lot on both the card and the deck, for instance you have a lot of them in your Jeskai deck, and the only one of those I'd question is [mtg_card=Sarkhan, the Dragonspeaker]. But it is a good card and a nice fit for the deck, so...
But you can still make a lot of conclusions and guesses if you do the maths. My point is that the penalties don't scale linearly, this is true especially for life cost lands and basic lands. One or two of each relevant basic land will not hurt a lot, especially in a deck with few or no cards...
At a glance I find a lot of the choices questionable. The decks are for obvious reasons stuffed with 2 and 3 coloured lands, but you seem to favour repeating the same drawbacks rather than mixing them.
Take for instance the lands that deliver colourless mana for free, or coloured mana for 1...
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