Recent content by Echolocating

  1. Echolocating

    273: The Philosophy of Game Design (part 1)

    So whether a player likes a game or not does not accurately reflect the quality or "goodness" of a game. This is true to a degree... which is why the essence of this debate is subjective. There's a lot of high quality crap out there. However, I believe an acceptable litmus test for "goodness" is...
  2. Echolocating

    266: Making Fun Ain't Always Fun

    I think the distinction should be made between large team commercial development and developing games in general. Game development is not inherently life destroying, but when large amounts of money are involved, that's when the fun disappears.
  3. Echolocating

    Low Sales Kill Alpha Protocol Sequel

    I want to know why Obsidian is having so much trouble with creating finished/stable games.
  4. Echolocating

    What Grade is Your Content Comprehension?

    First off, I really enjoyed this article. The topic was something I've never really given much thought to, but it does reaffirm my belief that we need to speak more plainly when it comes to conveying information. There is nothing lost in translation when using common words. I find that many...
  5. Echolocating

    Infinity Ward Heads Found New Studio - UPDATED

    This probably won't help their court case.
  6. Echolocating

    Sega: MadWorld and Wii Were a "Mismatch"

    I'm sure that if MadWorld was a game of actual substance, it would have sold better. I think these types of statements should just remain as memos (excuses) to investors. I've never heard any PS3/360 owners crying about how they couldn't play MadWorld. Good grief.
  7. Echolocating

    Metroid: Other M Result of 'Perfect Teamwork' Says Nintendo Producer

    There's a game play video that recently came out... http://www.youtube.com/watch?v=OrAWYvUG8N8 ...and, the game looks like it's trying to unite the classic side-scrolling with the prime FPS; a safe merger to appeal to fans of either genre. It looks very cinematic throughout. There's a...
  8. Echolocating

    Metroid: Other M Result of 'Perfect Teamwork' Says Nintendo Producer

    I'm very skeptical of trying to force more empathy from the players, it's just not how I see the Metroid series. I'm sure it'll be a good game, but I think it's an unnecessary effort. I mean, could you imagine if Mario Galaxy 2 wanted to focus on the tortured soul of the plumber? Exactly.
  9. Echolocating

    GameStop Sued Over "Deceptive" Used Game Sales

    Anyone who goes out of their way to screw a publisher/developer out of $60 to save $5 deserves to pay more.
  10. Echolocating

    It's Time To Forgive George Lucas

    The only thing I can't stand are people who claim that the prequels weren't a disaster.
  11. Echolocating

    Gamestop CEO Dismisses EA's Free DLC Plan

    Maybe your not greedy and ignorant enough to understand? ;-)
  12. Echolocating

    Lucasfilm Working on Star Wars Cartoon for Preschoolers

    I thought that's what the prequels were all about. ;-)
  13. Echolocating

    Ensemble Studio Member Blames Crunch For Failure

    More on these two speeches can be found at... http://www.sirlin.net/blog/2010/3/13/gdc-2010-day-3.html ...for those who are interested.
  14. Echolocating

    Is a Wii Kid Icarus Sequel Just Waiting for the Right Idea?

    I see their dilemma. They don't need a Zelda or Mario game with Kid Icarus stamped on it. I don't think Nintendo has made a good Metroidvania game though, like Symphony of the Night. Keep it a side-scrolling, action/RPG and maybe try for a mature, gritty, artistic presentation and story...