So many thanks to you both.
You have managed to articulate so clearly, the confusion of misery of, all too familiar, cycels.
Amazing work.
All the best!
I feel that people are judging motion controls as one would judge apples to bananas. I feel that they are advertised as bananas when they are not, and I feel this is where their criticism stems from. To be blunt, I don't believe that much time has been invested into what motion controls are...
If there is a problem with melee games, it is interface.
Consider an FPS:
Point and shoot almost intuitively becomes point and click.
The game has simplified actual gun combat into easy to master, but still realistic controls. For example: walking is smooth and we never trip over stuff...
The more I think about this, the more I both like and loath the design.
I think of of possessions of each player:
- Their Own Identity, and the identity of the person they need to meet.
- Their Position on the board.
- The identity and position of all opponents that they have met.
From...
gooneybird71 quote:
No computer game ever made will endure in that way because of the technology required to play them.
Computer games require allot. They need rare earths, raw materials, a system of power and to be shielded from conductive materials and water. They are not as simple...
skMerker quote:
"fepayton: I believe go is more often played on a 19 by 19 board. When I was shopping for a set last year I never even saw a 13 by 13 board."
Good call, it is usually 19 x 19. Oddly enough, a quick Wikipedia search revealed that the original was 17x17. Being an...
Quote 1:
Can you make an AI-free, randomness-free, physical-challenge-free, single-player game with gameplay depth akin to that of Go?
Quote 2:
Go is often cited as a touchstone for profoundly deep gameplay that emerges from a shockingly simple set of basic game mechanics. You can learn the...
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