Recent content by fepayton

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    No Right Answer: Living with Depression

    So many thanks to you both. You have managed to articulate so clearly, the confusion of misery of, all too familiar, cycels. Amazing work. All the best!
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    On Kinect and PlayStation Move

    I feel that people are judging motion controls as one would judge apples to bananas. I feel that they are advertised as bananas when they are not, and I feel this is where their criticism stems from. To be blunt, I don't believe that much time has been invested into what motion controls are...
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    Melee - An Unexplored Genre

    If there is a problem with melee games, it is interface. Consider an FPS: Point and shoot almost intuitively becomes point and click. The game has simplified actual gun combat into easy to master, but still realistic controls. For example: walking is smooth and we never trip over stuff...
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    Game Design Friday: Masquerade!

    The more I think about this, the more I both like and loath the design. I think of of possessions of each player: - Their Own Identity, and the identity of the person they need to meet. - Their Position on the board. - The identity and position of all opponents that they have met. From...
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    Game Design Sketchbook: Testing the Limits of Single-Player

    gooneybird71 quote: No computer game ever made will endure in that way because of the technology required to play them. Computer games require allot. They need rare earths, raw materials, a system of power and to be shielded from conductive materials and water. They are not as simple...
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    Game Design Sketchbook: Testing the Limits of Single-Player

    skMerker quote: "fepayton: I believe go is more often played on a 19 by 19 board. When I was shopping for a set last year I never even saw a 13 by 13 board." Good call, it is usually 19 x 19. Oddly enough, a quick Wikipedia search revealed that the original was 17x17. Being an...
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    Game Design Sketchbook: Testing the Limits of Single-Player

    Quote 1: Can you make an AI-free, randomness-free, physical-challenge-free, single-player game with gameplay depth akin to that of Go? Quote 2: Go is often cited as a touchstone for profoundly deep gameplay that emerges from a shockingly simple set of basic game mechanics. You can learn the...