Thank you for your comment, I have added 10kb/sec option to the poll now. I guess this system could still work for you, with some workarounds. Increased lag would be inevitable in this situation though.
Graphics don't really have much to do with traffic the game generates though. And raiding shouldn't present a problem whatsoever since with less then 100 people in a group traffic should be very acceptable anyway.
Well, I'm researching feasibility of applying peer-to-peer principles to online gaming. My ideal scenario (or worst nightmare, if you look at it a different way) is 1000 players within visibility distance of each other in a fast-paced action game. That means you need to send your updates to all...
Thank you for your welcome and reply. I know bandwidth becomes more and more available in today's world, but some people are still on adsl, some providers use caps on traffic etc. For example my connection is 10mbit, but if I use more then 300gb per month I'll get my speed capped. Game using...
Greetings.
Well, here's the thing. MMOs don't normally use up a whole lot of bandwidth, so even people on slow connections can play them fine. What if there was an mmo game that was using unusual amount of bandwidth, like 200 kilobytes per second up and down or more, at least at times, would...
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