I'm more than a little shocked there's outcry at fixing the completely stupid and backwards ass control system of having to push two buttons in mid-air to pogo for no reason other than "Shit, we didn't think this one through properly".
I shouldn't be surprised, really. It's my fault for being...
Ignoring the fact that difficulty in a turn-based JRPG is a fairly abstract concept, most of the games posted so far (like, Nocturne, Etrian Odyssey etc.) aren't actually very hard. They just demand a little bit of patience from the player.
You want a genuinely tricky turn-based RPG? I...
It won't make work easier for them, they will have to re-do everything. Absolutely everything. From scratch. In a new engine. It will likely take them longer than if they didn't use a new engine to re-do all this nonsense. We are looking at a very long waiting time given their past track record...
I doubt this game will even come out.
They have to re-do the entire game, character designs, animations, movesets, hitboxes etc and re-do them in a completely new engine.
Consider that a little over two years passed and they had nothing resembling a complete product for show when they were...
Now this, is some exciting stuff.
A new TimeSplitters game with the appropriate FPS controls of mouse and keyboard. There could be no finer combination.
Definitely something I'm looking forward to, here's hoping the fans can stick the landing and do justice to the series they love.
Well, of course the market likes free-to-play games when they're done properly, who doesn't?
The thing is, EA don't make free-to-play games. They put micro-transactions in retail games.
They are using the success of free to play games to justify their micro-transaction business model...
Here's hoping the EU ends up rattling EA's shit something fierce for this.
EA's handling of this whole thing has been incredibly poor and I want to see those so presumptuous as to think they are above common decency get their asses kicked in some fashion, might as well be the legal ass-kicking.
I really hope this is some masterful parody of the fools who actually think this and I've just fallen on the wrong side of Poe's Law.
Just in case said fools are reading this post, Battle Royale was released nine years earlier.
Calling it unoriginal for being the Trope Codifier is sheer...
Wake up, act like a emotionally stunted immature jackass, drink yourself silly, fall asleep, solve extremely difficult sliding block puzzles in a dream.
I feel this one might be too obvious.
Oh, right. That Revelations...
Something's gotten lost in translation here. I thought you were talking about this Revelations [http://store.steampowered.com/app/201070/]
Must you turn every thread that involves Left 4 Dead in some capacity into a drama-laden whine-fest about how bitter you are about L4D2?
Seriously dude, knock it the hell off. It's tiring and this debate stopped being relevant years ago.
People besides me played that game? I find that...
A lot of games, most of which I don't really recall.
My most recent 100% was Catherine, which is one of the most balls-hard 100%'s I've ever done and I enjoyed it from start to finish. Gold'ing all the stages on Hard, the huge pain in the ass that is Rapunzel's 128 Stages followed by the...
Of course the game doesn't require online to even function. SimCity is not a game that is so finely crafted around the online mechanic such as to require it or the game just wouldn't work.
A game like that just doesn't exist yet. EA was talking shit from the start and this is basically just...
I don't recall most MMO's completely failing to work for most people at launch. Anyway, an MMO is by and large a different beast altogether, they must be constantly online by their very nature. This game's always online is by and large arbitrary and unnecessary.
The fact that even if a game...
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