If you listen to the audience chanting "Wheel of Fortune" but expect to hear "Wheel of Torture", it sounds close enough that it's exactly what you will hear.
It makes sense I guess, at first I wondered how the ticker tape parade would factor into the narcissism theory but actually that's the best-fitting part; if you think of yourself as the only rational one, then you probably also believe that people can only learn things the hard way. And...
I miss the 90s. Nintendo and Sega were finally figuring out how to make arcade-quality consoles, so porting arcade games was suddenly really easy, which was good because the arcades back then were insanely competitive environments where only the most awesome games survived. Also, the console...
EA will never change, they've been doing this since they got the Madden license in the 80s and started making real money. That's exactly when this started, they've said this stuff multiple times since then and they've never changed one bit, and I am so intrigued that people will still buy their...
The first true PC game was Spacewar (1962); it's that game where two ships fly around a celestial body shooting at each other while trying to avoid getting sucked in by gravity. It was also the first famous game, the first influential game, the first game to be expanded or patched (the most...
The torture scene is just manufactured controversy, you know this. I think the writers even purposely confused the scene's tone as much as they possibly could, out of sheer terror that it might accidentally mean something.
Also, I don't think GTA games need those kinds of character arcs. This...
It seems weird to complain about excessive appraisal of Yahtzee himself in these threads (isn't that partially the reason why they're here?) but on the other hand, nothing he says is questionable at all. GTAV is basically just San Andreas, recapturing that same spirit of glorious half-baked...
Suda51 is undoubtedly talented but he doesn't seem to enjoy making games. He had extreme control over pretty much every aspect of the No More Heroes games, and killer7, but with every other AAA he he barely even functions as producer. He seems to seek out potential collaborators who will do...
I've always seen narrative elements in a game as a shortcut type of thing. Like, the ideal would be a game where you actually do the scripted thing, but sometimes the designers can't figure out a way to incorporate that so they just show you doing it, or an approximation of you anyway.
I thought about this a lot, and I believe that we're essentially still stuck at text boxes; everything else still reeks faintly of gimmickry. A good answer to this problem, I think, would be to weaken the link between dialogue and characters. A simple example would be an RPG where dialogue...
The first step to realizing why "furthering the medium" is important, is to realize that the medium is in decline, with its heyday being in the late 80s and early 90s (you're about my age Yahtzee, I know you remember).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.