Recent content by Headwuend

  1. Headwuend

    Want to Beat the Uncanny Valley? Make Better Eyes

    The eyes are one of the things where CCP outdid themselves with their new character creator (or rather altogether new characters). Not only do they look like being made of the right material and have great lighting, but they twitch around ever so slightly - just like the real thing. It's...
  2. Headwuend

    Review: Medal of Honor

    The last "modern infanterist fps" I played was CoD:MW1. And frankly, I get the feeling that both MW2 and MoH mostly look and feel like the one that made them big. How accurate is my assumption? Wonder where those franchises will go once the modern setting sells as badly as WW2 used to at some...
  3. Headwuend

    Review: NBA 2K11

    Yes, it does: Game Mode > Practice > Plays. What the review failed to mention imho is that there are three gameplay slider presets if you will, called Simulation, Arcade and Casual. Personally, I've only played Simulation so far, but i imagine that the other two presets would make the game...
  4. Headwuend

    EA Confirms Cancelation of Steven Spielberg's LMNO

    My guess? Mr Spielberg jumped on the bandwagon of lovestruck Kinect fanboys; either he therefore completely neglected LMNO or ruined it with features based on Kinect. :> You know, if it weren't for the "we wanted to do some sort of action-adventure but somehow EA was already making some that...
  5. Headwuend

    In-Game Attack Costs EVE Player $1200

    Nyeeh not exactly. There's no such thing like "soulbound" items as far as ship equipment goes. It'd take some time to farm the sort of items he lost, but there's always people who are selling them.
  6. Headwuend

    Joe Danger Studio Says Design Documents "Insane"

    (First, I realize that the quote must have been sarcasm, still was useful to get this out of my system. :D) "Fun" doesn't just happen by accident or fooling around. At least nowhere near as fast as when you have some plan of the outlines. It'll save you a lot of work and nerves. Granted...
  7. Headwuend

    Joe Danger Studio Says Design Documents "Insane"

    Um, a game design document isn't something you just "[write] what a game is going to be" anyways. As far as my limited experience goes, it serves the purpose of (gasp) documenting the progress of your project. It pretty much emerges from the concept of the prototype you're planning to...
  8. Headwuend

    Team Fortress 2 Mod Pits Entire Team Against a Single Australian

    The main issue is the chest hair not being shaped like the great continent of Australia. I do not want to be the one held responsible for this travesty. =/
  9. Headwuend

    California Police Issue Safety Warning About Pedobear

    Da police be trollin.
  10. Headwuend

    Have Any Gaming Traditions?

    This. It got "worse" when I discovered widescreen mod. The game suddenly became pretty again! And some of the fanmade NPC mods are insanely good and fit right in, making for even more "MUST PLAY THROUGH AGAIN". I just started with Dwarf Fortress, otherwise I'd be installing BG2 right now...
  11. Headwuend

    Unskippable: Arc Rise Fantasia

    Ah, JRPGs. "Look, this setting is completely and utterly epic! Woah, here is a cloudship submarine sort of war machine! With knights wielding huge swords! Fighting dragons! Why you ask? As far as this supposed exposition is concerned: just for the heck of it! Have a magical kind of not...
  12. Headwuend

    EVE Online Geniuses Blow Up Six Years of Game Time

    Well, if you're not into proper research that's fine.
  13. Headwuend

    EVE Online Geniuses Blow Up Six Years of Game Time

    The guys that blew up the Kestrel are heroes among EVE pirates like myself. They couldn't care less about people hating them for or crying over it. They are probably enjoying it and at most only mildly disappointed that they didn't get to loot the PLEXes. They aren't the ones being stupid -...
  14. Headwuend

    Hands On: Star Wars: The Old Republic

    If it's merely going to feature the traditional MMO-type (thus dumbed down) combat mechanics and mob AI, I don't think I'm going to play this. So far I've not been impressed with what I saw - only the smuggler seemed to fight a bit more dynamically (cover system), but I guess this would get...
  15. Headwuend

    Funcom's Secret World is Anti-Grind

    Well, most MMORPGs Well, other games have ditched the "RP" in MMOGs and put tons of grind in it. Maybe the other way around might work, too. But seriously, there's gotta be some challenge as well as reward. Between the two there is gameplay, or the gameplay loop to be specific...