I may be speaking from ignorance here, so my apologies if I am totally wrong about this, but I think that aim-assist works by moving your aim toward the enemy closest to your crosshair (which does sound like an aimbot, now that you mention it...). So a mild form would be moving your shots toward...
Aim assist, depending on how it's implemented, could or could not put the joypad users at an advantage. No aim assist would lead to joypad users being utterly destroyed by mouse users. I'm tempted to say yes, joypad users should get aim assist, but only a mild form of it.
I'd say it was because HL has never been about introducing 'new' gameplay elements, but taking what had already been done before and putting it together in a new way. Half-Life is a very generic FPS, but only because everything that came after it borrowed a bit from it, so those elements became...
Same here. I really hate when you lose all the bullets you currently have before reloading though (Battlefield anyone?), probably some technical term for that but I don't know what it is. :p
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