Recent content by Jack Mcslay

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  1. J

    Valve: Team Fortress 2 Is Great for Testing New Ideas

    again, that's not a good example either. It was quickly patched up so you could have vehilces in HL, it doesn't reflect what could actually be done if they were to optimize physics for a real vehicle-oriented game.
  2. J

    Valve: Team Fortress 2 Is Great for Testing New Ideas

    I do, however, believe that if they get proper funding and a talented project lead, they'd be able to hire a new team for RTS development in no time.
  3. J

    Valve: Team Fortress 2 Is Great for Testing New Ideas

    and how does making vehicles out of crates and pillars translate into evaluating an engine's vehicle physics potential? There really is no such thing as a "racing engine" or "FPS engine" anymore. With the intervention of physics, there's little you'd have to adjust on an FPS engine in order...
  4. J

    Valve: Xbox Live Rules are a "Train Wreck"

    If TF2 runs on a PS3, which has half the ammount of ram as the X360 (the PS3 has, however, an extra dedicated 256MiB dedicated VRAM, while the X360 has a single shared 512MiB block), what would really stop them from adding stuff on the X360 version? I don't own any version of TF2, but from my...
  5. J

    Valve: Xbox Live Rules are a "Train Wreck"

    Releasing content for a price just because you can't do it for free isn't a good solution. You end up having a bunch of players scattered because some player has Map Pack A, while others lack Weapons Pack B, and in the end it you have a bunch of players who bought the DLCs for nothing because...
  6. J

    Carmack Says No New IP From id For the Next Ten Years

    I think id was doing much better when they had John Romero on board. Back then, Doom was Doom, Quake was Quake and so on, not the reuse of the same formulas using different franchises we have now. I hope their other franchises will follow doom's path in returning to their roots: Wolfenstein...