Recent content by Jason Rohrer

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    Game Design Sketchbook: Crude Oil

    Game Design Sketchbook: Crude Oil Jason Rohrer taps into a hot political issue with Crude Oil, a game about the power of that particular natural resource. Read Full Article
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    Game Design Sketchbook: Testing the Limits of Single-Player

    Game Design Sketchbook: Testing the Limits of Single-Player With i45hg, Jason Rohrer examines the difficulty of creating a single-player videogame with the depth and replayability of the classic board game Go. Read Full Article
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    Game Design Sketchbook: Regret

    Game Design Sketchbook: Regret Under scrutiny from a visiting journalist, Jason Rohrer finds himself faced with the challenge of basing a game on the concept of regret. Permalink
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    155: The Game Design of Art

    The Game Design of Art "Let's face it: Games, in general, suck. Most are repetitive and shallow. Most eat up precious moments of our lives without giving us anything more than idle entertainment in return. The really good games, the ones that we would only be half-embarrassed to show Roger...
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    Game Design Sketchbook: Immortality

    Game Design Sketchbook: Immortality With Immortality, Jason Rohrer questions our feelings about life and death. Is immortality good? Is death bad? If you could become immortal, would you? Permalink
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    Game Design Sketchbook: Police Brutality

    JQAdams: I kept the story about my spouse's friend short for the sake of a non-boring article. I'll elaborate a bit. Several people at the city meeting spoke past the 3-minute mark without a comment or complaint from the mayor. Fay, my wife's friend, began speaking, and throughout her...
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    Game Design Sketchbook: Idealism

    Game Design Sketchbook: Idealism Like Perfectionism, this is a self-documenting design, where the game teaches you how to play as you go along. Thus, you should download and play it now before reading further. Read Full Article
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    Game Design Sketchbook: Perfectionism

    Game Design Sketchbook: Perfectionism Perfectionism was supposed to be a 1-week prototype. To implement the game, I used Game Maker, and this was my first experience with the tool (I programmed all of my previous games in C++ and used OpenGL or SDL for graphical displays). I was shocked at...
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    Game Design Sketchbook: Police Brutality

    Game Design Sketchbook: Police Brutality Through designing and playing this game sketch, I've discovered my own strategy for dealing with police brutality in a public forum. Should I ever find myself in that kind of situation, I'd be ready to act, and I'd be brave enough to act. At least I...