Zero-G combat bit was awesome though maybe not shown to its full potential, they plan to implement a 'push and pull' mechanic for Zero-G environments.
The FPS team did do a QnA session. Linky => http://www.reddit.com/r/IAmA/comments/2k7kuu/we_are_the_star_citizen_fps_team_ask_us_anything/
FPS was originally planned, it is not done by the main studios in LA (ship design/Arena commander), Austin (Persistent Universe/ Planetside/Social) or Manchester UK (single player Squadron 42 + military assets like frigates, etc)
The FPS part falls under Illfonic, they have been working on it...
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