Kickstarter is old. It's only 3 years since Double Fine Adventure (February 2012), but it's old. And it cost a lot to make a campaign. That's why a big success like Bloodstained (the Castlevania-like) is a obligatory step forced by publishers on the game developer : "We could give you money, but...
(I write long posts)
I would like to talk more about the "starving situation", not just from a personal view point, but by giving more context thanks to what I saw in the industry.
I will talk about 3 points:
- big studios and Kickstarter
- Indies and Kickstarter
- my personal viewpoint...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.