They went to Avalon. The whole series is soaked in Arthurian myth, the last book especially (it's even called "The Lady of the Lake").
http://en.wikipedia.org/wiki/Avalon
I think I preferred our old "almost uselessly shallow" style of science reporting to this new "actually false and incredibly misleading" flavor. It's one thing to restate an article in simpler terms, but its quite another to add your own input and speculation regarding a subject you don't know...
Isn't that just an M1911 with some Greek text on it? A lot of people know the M1911. But not as Joshua Graham's gun, yeah.
I'd have to go with Corvo's pistol from Dishonored. A self-loading wheel-lock that shoots exploding whale bullets? Yes.
In Spec Ops, there's a scene where you have to defend a wounded Adams from waves of soldiers. If you go too far away, he'll yell something like "Where the hell are you going, Walker?" or "Get the fuck back here!" But the game does this by checking whether you're in some radius around him, so if...
This abstract is inept. The halting of the transaction is given as "a move that would have given Activision independence from parent company Vivendi". What you meant was "Halting a move that would have given Activision independence from parent company Vivendi, the Delaware Chancery Court [...]".
The original article also doesn't directly quote this, but it continues it with a quote.
Anyway, it's usually best to ignore the Escapist article and just head for the source if you're interested in a story.
A fatter interface, a lot more character and equipment customization, good to excellent writing, loose/contradictory plotting, drab environments, masterfully and subtly executed character arcs and interactions, and, unless you install TSLRCM...
They're comparing dedicated music players. Your iPod touch also blows the crap out of an iPhone; hardware priority in the latter is given to systems other than the DAC and amp.
Metro 2033, when I realized that every time the PC pulls on a gas mask he sets a diving watch so he'll know how much time he's got left. It's little things like that that make immersion for me.
It's pretty bad. Think "Doom"-style 3D. Still, it's worth playing games like that every now and then so exactly what you said doesn't happen and you can still enjoy them.
I think Morrowind had a pretty good answer to this. Like Oblivion and Skyrim, it had fast travel, but it was integrated into the game in the form of travel that you had to pay for or otherwise had some sort of gameplay cost. Getting around efficiently was a matter of learning the routes of silt...
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