Recent content by Loonerinoes

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    Space Schlongs

    ... Okay, apparently people still don't seem to get this, so let me write this in caps this time. XCOM: ENEMY UNKNOWN HAS BEEN IN PRODUCTION FOR FOUR YEARS NOW! FOUR YEARS! That's at least ONE YEAR before the XCOM FPS has been announced! The fan outcry had NOTHING to do with why it...
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    XCom Designer Tries to Sell His Game

    This should be mandatory for all lead designers, right before their successfully shipped games emerge. The hilarity would be epic and marketing would be served. I also loved his lines at the start of the DTOID multiplayer video that's linked next to this one: Jake: "Hmm...yeah, that's a...
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    Resident Evil Is a Child, Capcom and Fans Are Its Parents

    Actually, there was nothing hasty about that at all. It has been stated, in many interviews with Jake Solomon (the lead designer) of XCOM: EU, that the game has been in production for 4 years at least, largely due to Jake's desire to create it. So it was being made for 3.5 years (or starting...
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    Did ME3 ruin Mass Effect for you?

    Nope, it made it for me. And every time people moan about the ending, I feel better about myself. /endof
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    Julian Assange is a prick.

    The perception of Julian Assange these days, and the truth behind the matter, is equal to this clip.
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    Poll: A question for Un-Americans.

    Not listed, but New Orleans during or coming up to Mardi Gras. Never been to it and though the Brasilian carneval is supposed to be even bigger, it'd be worth seeing at least once. But since it was not listed, San Francisco is second on that list. Not so much just for the Golden Gate bridge...
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    Poll: Does anyone else feel like "Extra Credits" is full of shit?

    Having this poll set up on the Escapist forums, of all places, is frankly the highpoint of irony.
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    Crossing Spec Ops: The Line

    Getting people like you so butthurt that you post furiously about how other people should "Stop liking what I don't like!" while most others who've played the game got something out of it? I'd say that counts for excellent design.
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    Crossing Spec Ops: The Line

    Fair enough. I mean...in a way that is the gist of why people who commit suicide are called 'too cowardly for life'. Because pulling the trigger is the easy way out rather than going on and trying to pick up the pieces. But indeed, it's hard to blame Walker for wanting to take his life. And...
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    Crossing Spec Ops: The Line

    So basically, what you don't like is that there is no 'real' choice in this videogame, because (big surprise) that is the whole point of the narrative? The point that in war there really isn't that much of a choice if you want to survive/go through with it to its bitter end? I've always found...
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    Crossing Spec Ops: The Line

    Yep. Pretty much the same for me with the whole point being: "What was frightening were my thoughts while I was doing this thing, not so much just the thing itself." Though funnily enough, even though the final choice of pulling the trigger on Walker 'felt' like the right one, that's not...
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    Cast Your Vote for the Greatest Game in Escapist History

    Nah, Portal's pretty much gonna go over every other game I'm sure. It's gonna be Skyrim vs. Portal in the end, I can see that a mile away at this point.
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    Zero Punctuation: Spec Ops: The Line

    On this I can say that you actually do have that choice several times. Sometimes there are even more than just 2 choices, but always with these choices there is one significant limiting factor: The choices you make are inherently tied to what Walker is - and Walker is a soldier. Soldiers are...
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    10 Things Most Americans Don?t Know About America

    Nice read. I pretty much thought of all those points already before reading it, except for number 4.) I'm not certain if this applies only to Americans and certain people have found them to be a bit more open than this, though who knows...maybe so. Maybe us foreigners haven't met many...
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    Zero Punctuation: Spec Ops: The Line

    The funny thing is that this trope is closely tethered to the point of this game's story and is pulled off pretty well too. As to what that point is well - you have to play till the end to find out. Suffice it to say that the point certainly justifies the "You Bastard" trope being used. I'm...