There wasn't much value in Alaska at the time Russia tried to pawn it off. The UK was already raking in the gold thanks to BC. And if the UK really wanted Alaska they would have just taken it like the Russians feared they would. Hence why the Tsar wanted to sell the land, to at least gain some...
One man's claim that something isn't what it is holds no more truth, no matter what his stature is, then a sieve holds water. This is just more WRPG vs JRPG drivel and nothing more.
With proper build up, and a well scripted boss, the fights can get fairly enjoyable. But a tacked on boss that you didn't know of or hear about just feels like the developers were forced to cram in boss where there shouldn't be. Take Prototype for example, the final boss literally doesn't start...
Me and a few friends were discussing boss fights as they are now. We ended up being divided into three camps on what we thought about current boss fights in games. I think if its done correctly then they are ok but boss fights lately have ended up as either a quick time event or a powered up...
Liked it way back in the day when it was about being silly and no real point to it. Now its just garbage with poor story arcs and virtually no humor left. Hate is too strong of a word but it was the only negative option so... *shrug*
First and foremost, Zelda is not an RPG game? Wouldn't you consider gaining heart containers as a way of "leveling up"? Or upgrading Link's starter sword and tunic to stronger and more resistant gear exactly like going to the next town and buying better gear for the harder dungeons? Just because...
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