The plot can effectively be summarized in a single sentence: a group of women attempt to escape the asylum where they've be institutionalized. When you get to the psychological aspects of the film, they're attempting to escape reality. The metaphor of a burlesque/brothel is not too far from the...
I would disagree about posting it on twitter. Who knows? you might have a follower in the vicinity who can rush to your aid. I would suggest pillows (especially syntheic, down pillows can be pretty heavy) or tomato sauce, assuming it isn't in a can.
While I find the premise of your article interesting, I'm afraid I disagree with your analogies. Snakes/Chutes & Ladders is a game designed to teach little kids counting and basic game rules. Incidentally, near the end of the journey (on most boards) there is a snake that goes way back down to...
I suppose that SMB would be a rollercoaster.
Castlevania would be a haunted house.
Call of Duty could be one of those special effects rides.
I'm not certain on the others though.
Starfox (or Wing Commander, or similar) would make a fun flight sim.
Of course you can't put the pie in your pocket, it'd get all smushed! Whereas the buckets of water might spill and get you wet, but until you're visiting Mordor, there's water everywhere. And it's not like you can smush a bucket, can you?
I would agree entirely, there is no such thing as a non-linear story. Even (if you think about it from a certain perspective) your Fork game, despite the player being allowed to make "choices", there are only so many paths available, and only so many endings. One could trace these 64 different...