Wait, what? The backstory found within random encounters was the best part of F3.
There's an email system in the first Assassin's Creed too by the way, I also checked every square inch of the Abstergo laboratory every time I had the chance - just to see if I'd get any chance of interaction.
Glad I'm not the only one saying this. The only problem with Ebert's stance is that he sees video games as games.
Perhaps "interactive experience" isn't such a pretentious term after all.
Iwata was talking about 3D with glasses. The 3DS is most likely going to use autostereoscopic LCD screens: http://www.cl.cam.ac.uk/~nad10/pubs/EID97.pdf
Uh, I didn't hear any complaints about constantly clicking on enemies in Modern Warfare 2 (holding the mouse down button is also required if you have an MG!).
Mana and Mogworld respectively.
Also, if anything, we need to abandon categories.
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