Shining Force.
Class turn based strategy/rpg. Though it is certainly antiquated by todays standards, I'm sure it'll give the most hardcore rpg fan a run for his money.
Read the title. A review of Halo: Reach a month and a half after it was released.
I'm not exactly sure why I'm doing this. I think it's because I'm fucking sick of games doing this. Perhaps I'll get a bit into the review before I start explaining what I find wrong with it. So.
I could...
The text gets in the way of the crosshair during multiplayer. For fucks sake, I was having a hard time in SWAT because the damn text covered up my reticle half the time.
Shallow, dull characters. Not enough time to get attached to any of them. Not as if we would have anyways. Kat is a crazy...
I can do both quite well. For the record, I find K/M to be far superior. I've always enjoyed PC gaming more, but unfortunately I love me some Xbox exclusives.
What I meant is that you already have a negative view of the Halo franchise, and as such that is affecting your opinion of Reach (at least, that's the impression I got). I don't really feel like drawing this out in any way, which I'm sure you can agree to.
Ignoring one of the major components of the game is not a great way to review it. Just saying.
It seemed apparent to me from the beginning of the review that a respectable amount of your opinion on this game was influenced on your mostly negative opinion of the others. Most of your review...
Clearly you guys do not remember/never played the old school Lego games.
In my mind, the only good Lego games were Lego Racers, Lego Chess and Lego Rock Raiders.
All this licensed money-grabbing bs makes me cry.
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